public void TestSoundEmitter() { var engine = new LocalGame(); engine.AddSimulator(new AudioSimulator()); var emitter = new SoundEmitter(); emitter.Sound = SoundFactory.Load("Core\\TestSound.wav"); emitter.Playing = true; emitter.Loop = true; emitter = new SoundEmitter(); emitter.Sound = SoundFactory.Load("Core\\TestSoundAmbient.wav"); emitter.Playing = true; engine.Run(); }