private IEnumerator DoCacheVoice(Action on_complete) { if (message != null && message.has_voice && model != null) { NPCLoader loader = model.GetComponent <NPCLoader>(); if (loader != null) { LoadingQueue load_queue = new LoadingQueue(loader); load_queue.CacheVoice(message.voice_id, null); yield return((object)load_queue.Wait()); } } on_complete(); }
private IEnumerator LoadScriptResources() { Transform camera_t = MonoBehaviourSingleton <AppMain> .I.mainCameraTransform; initCameraPos = camera_t.get_position(); cameraPosAnim.Set(initCameraPos); LoadingQueue load_queue = new LoadingQueue(this); for (int cmd_row = 0; cmd_row < scriptCommands.Count; cmd_row++) { string cmd = scriptCommands[cmd_row].cmd; string p4 = scriptCommands[cmd_row].p0; string p3 = scriptCommands[cmd_row].p1; string p2 = scriptCommands[cmd_row].p2; switch (cmd) { case "EFF_SHOW": { LoadObject load_obj = load_queue.LoadEffect(RESOURCE_CATEGORY.EFFECT_ACTION, p4, false); effectPrefabs.Add(p4, load_obj); if (effectRenderTex == null) { effectRenderTex = UIRenderTexture.Get(effectTex, -1f, true, 1); effectRenderTex.Enable(0.25f); } break; } case "SE_PLAY": try { int se_id = int.Parse(p4); load_queue.CacheSE(se_id, null); } catch { Log.Error(LOG.EXCEPTION, "{0}コマンドのSEIDに整数ではない値が指定されています。", cmd); } break; case "MSG": if (!string.IsNullOrEmpty(p2)) { try { int voice_id = int.Parse(p2); load_queue.CacheVoice(voice_id, null); } catch { Log.Error(LOG.EXCEPTION, "{0}コマンドのボイスIDに整数ではない値が指定されています。", cmd); } } break; case "CHR_LOAD": { int id = -1; for (int i = 0; (float)i < 4f; i++) { if (charas.Find((StoryCharacter o) => o.id == ((_003CLoadScriptResources_003Ec__IteratorC1) /*Error near IL_02d5: stateMachine*/)._003Ci_003E__11) == null) { id = i; break; } } if (id != -1) { UITexture ui_tex = eventReceiver.GetModelUITexture(id); if (ui_tex != null) { StoryCharacter chara = StoryCharacter.Initialize(id, ui_tex, p4, p3, p2); if (chara != null) { charas.Add(chara); } } } break; } } } while (MonoBehaviourSingleton <ResourceManager> .I.isLoading || InstantiateManager.isBusy) { yield return((object)null); } isLoading = false; }
private IEnumerator DoInitialzie() { LoadingQueue loadQueue = new LoadingQueue(this); LoadObject loadedCutSceneObj = loadQueue.Load(RESOURCE_CATEGORY.CUTSCENE, "Opening", false); LoadObject loadedTitleObj = loadQueue.Load(RESOURCE_CATEGORY.CUTSCENE, "Title", false); int[] se_ids = (int[])Enum.GetValues(typeof(AUDIO)); int[] array = se_ids; foreach (int id in array) { loadQueue.CacheSE(id, null); } int[] voices = (int[])Enum.GetValues(typeof(VOICE)); int[] array2 = voices; foreach (int id2 in array2) { loadQueue.CacheVoice(id2, null); } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } if (MonoBehaviourSingleton <AppMain> .I.mainCamera != null) { MonoBehaviourSingleton <AppMain> .I.mainCamera.set_enabled(false); } cutSceneObjectRoot = (ResourceUtility.Instantiate <Object>(loadedCutSceneObj.loadedObject) as GameObject); cutSceneObjectRoot.get_transform().set_parent(MonoBehaviourSingleton <AppMain> .I.get_transform()); titleObjectRoot = (ResourceUtility.Instantiate <Object>(loadedTitleObj.loadedObject) as GameObject); titleObjectRoot.get_transform().set_parent(MonoBehaviourSingleton <AppMain> .I.get_transform()); Transform eventObj = cutSceneObjectRoot.get_transform().FindChild("CUT_op"); if (eventObj != null) { cutOP = eventObj.get_gameObject(); cutSceneAnimation = cutOP.GetComponent <Animation>(); cutOP.SetActive(false); } Transform fade = cutSceneObjectRoot.get_transform().FindChild("Main Camera/Plane"); if (fade != null) { MeshRenderer renderer = fade.GetComponent <MeshRenderer>(); whiteFadeMaterial = renderer.get_material(); } titleAnimation = titleObjectRoot.GetComponent <Animation>(); cutSceneAnimation.Stop(); MonoBehaviourSingleton <FieldManager> .I.SetCurrentFieldMapPortalID(10000100u); MonoBehaviourSingleton <GoWrapManager> .I.trackTutorialStep(TRACK_TUTORIAL_STEP_BIT.tutorial_start_screen, "Tutorial"); MonoBehaviourSingleton <UIManager> .I.loading.HideAllPermissionMsg(); base.Initialize(); PredownloadManager.openingMode = true; MonoBehaviourSingleton <AppMain> .I.get_gameObject().AddComponent <PredownloadManager>(); MonoBehaviourSingleton <UIManager> .I.loading.downloadGaugeVisible = false; PredownloadManager.Stop(PredownloadManager.STOP_FLAG.INGAME_TUTORIAL, true); DataTableManager dataTableManager = MonoBehaviourSingleton <DataTableManager> .I; Protocol.Send <CheckRegisterModel>(CheckRegisterModel.URL, delegate { ((_003CDoInitialzie_003Ec__IteratorEC) /*Error near IL_0399: stateMachine*/)._003CupdatedTableIndex_003E__15 = true; }, string.Empty); yield return((object)new WaitUntil((Func <bool>)(() => ((_003CDoInitialzie_003Ec__IteratorEC) /*Error near IL_03b0: stateMachine*/)._003CupdatedTableIndex_003E__15))); isDownloading = true; dataTableManager.InitializeForDownload(); dataTableManager.UpdateManifest(delegate { ((_003CDoInitialzie_003Ec__IteratorEC) /*Error near IL_03ef: stateMachine*/)._003CdataTableManager_003E__14.LoadInitialTable(delegate { List <DataLoadRequest> loadings = ((_003CDoInitialzie_003Ec__IteratorEC) /*Error near IL_03ef: stateMachine*/)._003CdataTableManager_003E__14.LoadAllTable(delegate { PredownloadManager.Stop(PredownloadManager.STOP_FLAG.INGAME_TUTORIAL, false); ((_003CDoInitialzie_003Ec__IteratorEC) /*Error near IL_03ef: stateMachine*/)._003C_003Ef__this.isDownloading = false; }, true); MonoBehaviourSingleton <UIManager> .I.loading.SetProgress(new FirstOpeningProgress(loadings)); }, true); }); TitleTop.isFirstBoot = false; }