コード例 #1
0
    protected IEnumerator _Initialize()
    {
        questInfo = (GameSection.GetEventData() as QuestInfoData);
        if (questInfo.questData.tableData.questType == QUEST_TYPE.ORDER)
        {
            QuestItemInfo item = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(questInfo.questData.tableData.questID);

            if (item != null)
            {
                GameSaveData.instance.RemoveNewIconAndSave(ITEM_ICON_TYPE.QUEST_ITEM, item.uniqueID);
            }
        }
        LoadingQueue load_queue = new LoadingQueue(this);

        if (questInfo != null)
        {
            EnemyTable.EnemyData enemy_data = Singleton <EnemyTable> .I.GetEnemyData((uint)questInfo.questData.tableData.GetMainEnemyID());

            if (enemy_data != null)
            {
                EnemyLoader.CacheUIElementEffect(load_queue, enemy_data.element);
            }
        }
        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_new");
        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_complete");
        if (load_queue.IsLoading())
        {
            yield return((object)load_queue.Wait());
        }
    }
コード例 #2
0
    private IEnumerator DoInitialize()
    {
        bool         is_recv_quest = false;
        LoadingQueue load_queue    = new LoadingQueue(this);

        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_new");
        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_complete");
        InitSearchParam();
        QuestAcceptChallengeRoomCondition.ChallengeSearchRequestParam sendParam = new QuestAcceptChallengeRoomCondition.ChallengeSearchRequestParam();
        int userLevel = sendParam.enemyLevel = GetEnemyLevelFromUserLevel();

        MonoBehaviourSingleton <QuestManager> .I.SendGetChallengeList(sendParam, delegate
        {
            ((_003CDoInitialize_003Ec__Iterator6D) /*Error near IL_00a4: stateMachine*/)._003Cis_recv_quest_003E__0 = true;
        }, false);

        while (!is_recv_quest)
        {
            yield return((object)null);
        }
        this.StartCoroutine(CheckLimitQuestItem());
        if (load_queue.IsLoading())
        {
            yield return((object)load_queue.Wait());
        }
        base.Initialize();
    }
コード例 #3
0
    private IEnumerator DoInitialize()
    {
        bool         is_recv_quest = false;
        LoadingQueue load_queue    = new LoadingQueue(this);

        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_new");
        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_complete");
        if (MonoBehaviourSingleton <QuestManager> .I.needRequestOrderQuestList)
        {
            MonoBehaviourSingleton <QuestManager> .I.SendGetQuestList(delegate
            {
                MonoBehaviourSingleton <QuestManager> .I.needRequestOrderQuestList = false;
                ((_003CDoInitialize_003Ec__Iterator71) /*Error near IL_0075: stateMachine*/)._003Cis_recv_quest_003E__0 = true;
            });

            while (!is_recv_quest)
            {
                yield return((object)null);
            }
        }
        this.StartCoroutine(CheckLimitQuestItem());
        sortSettings = SortSettings.CreateMemSortSettings(SortBase.DIALOG_TYPE.QUEST, SortSettings.SETTINGS_TYPE.ORDER_QUEST);
        SHOW_QUEST_REMAIN_LIMIT_SECOND = (float)TimeSpan.FromDays(5.0).TotalSeconds;
        sortSettings.indivComparison   = Compare;
        if (load_queue.IsLoading())
        {
            yield return((object)load_queue.Wait());
        }
        base.Initialize();
    }
コード例 #4
0
    private IEnumerator DoInitalize()
    {
        LoadingQueue loadQueue = new LoadingQueue(this);

        loadQueue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, $"ef_ui_pointresult_{currentData.eventId:D8}");
        if (loadQueue.IsLoading())
        {
            yield return((object)loadQueue.Wait());
        }
        SetVisibleWidgetEffect(UI.TXT_BANNER, $"ef_ui_pointresult_{currentData.eventId:D8}");
        UIVisibleWidgetEffect visibleWidget = bannerCtrl.GetComponent <UIVisibleWidgetEffect>();

        visibleWidget.SetRendererQueue(4000);
        PlayAudio(AUDIO.TITLE_LOGO);
        ResourceLoad.LoadEventBannerResultTexture(GetCtrl(UI.SPR_LOGO).GetComponent <UITexture>(), (uint)currentData.eventId);
        ResourceLoad.LoadEventBannerResultBGTexture(GetCtrl(UI.SPR_LOGO_BG).GetComponent <UITexture>(), (uint)currentData.eventId);
        TweenAlpha logoBGAlpha = GetCtrl(UI.SPR_LOGO_BG).GetComponent <TweenAlpha>();

        if (logoBGAlpha != null)
        {
            logoBGAlpha.ResetToBeginning();
            logoBGAlpha.PlayForward();
        }
        base.Initialize();
    }
コード例 #5
0
 public static void CacheUIElementEffect(LoadingQueue load_queue, ELEMENT_TYPE element_type)
 {
     if (element_type < ELEMENT_TYPE.MAX)
     {
         load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, GetElementEffectName(element_type));
     }
 }
コード例 #6
0
    private IEnumerator DoLoadEffect()
    {
        LoadingQueue load_queue = new LoadingQueue(this);

        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_shieldgauge_01");
        while (load_queue.IsLoading())
        {
            yield return((object)null);
        }
        isLoadEffectComplete = true;
    }
コード例 #7
0
    public void Load(LoadingQueue load_queue)
    {
        int i = 0;

        for (int num = effect.Length; i < num; i++)
        {
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, effect[i].effectName);
        }
        int[] array  = (int[])Enum.GetValues(typeof(AUDIO));
        int[] array2 = array;
        foreach (int se_id in array2)
        {
            load_queue.CacheSE(se_id, null);
        }
    }
コード例 #8
0
    private IEnumerator DoInitialize()
    {
        if (isFirstBoot && CheckTitleSkip())
        {
            bool wait = true;
            MonoBehaviourSingleton <LoungeMatchingManager> .I.SendInfo(delegate
            {
                ((_003CDoInitialize_003Ec__Iterator14A) /*Error near IL_004b: stateMachine*/)._003Cwait_003E__0 = false;
            }, false);

            while (wait)
            {
                yield return((object)null);
            }
            SetActiveUI(false);
            base.Initialize();
        }
        else
        {
            LoadingQueue load_queue = new LoadingQueue(this);
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_title_01");
            LoadObject lo_director = load_queue.Load(RESOURCE_CATEGORY.CUTSCENE, "InGameTutorialDirector", false);
            LoadObject lo_tap      = load_queue.Load(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_title_04", false);
            while (load_queue.IsLoading())
            {
                yield return((object)null);
            }
            Transform director_t = ResourceUtility.Realizes(lo_director.loadedObject, -1);
            if (director_t != null)
            {
                director = director_t.GetComponent <TutorialBossDirector>();
                director.StartLogoAnimation(false, null, delegate
                {
                    ((_003CDoInitialize_003Ec__Iterator14A) /*Error near IL_0163: stateMachine*/)._003C_003Ef__this.SetActiveUI(true);
                });
                MonoBehaviourSingleton <AppMain> .I.mainCamera.GetComponent <RenderTargetCacher>().set_enabled(false);
            }
            else
            {
                SetActiveUI(true);
            }
            tapPrefab = (lo_tap.loadedObject as GameObject);
            base.Initialize();
        }
    }
コード例 #9
0
    public static IEnumerator InitRoopEffect(LoadingQueue queue, Transform equipItemRoot, SHADER_TYPE shaderType = SHADER_TYPE.NORMAL)
    {
        EffectPlayProcessor processor = equipItemRoot.get_gameObject().GetComponentInChildren <EffectPlayProcessor>();

        if (processor != null && processor.effectSettings != null)
        {
            int j = 0;
            for (int len = processor.effectSettings.Length; j < len; j++)
            {
                if (!string.IsNullOrEmpty(processor.effectSettings[j].effectName))
                {
                    queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, processor.effectSettings[j].effectName);
                }
            }
        }
        yield return((object)queue.Wait());

        if (processor != null)
        {
            List <Transform> trans = processor.PlayEffect("InitRoop", null);
            if (trans != null)
            {
                for (int i = 0; i < trans.Count; i++)
                {
                    Utility.SetLayerWithChildren(trans[i], equipItemRoot.get_gameObject().get_layer());
                    if (shaderType != 0)
                    {
                        Renderer[] rs = trans[i].GetComponentsInChildren <Renderer>();
                        switch (shaderType)
                        {
                        case SHADER_TYPE.LIGHTWEIGHT:
                            ShaderGlobal.ChangeWantLightweightShader(rs);
                            break;

                        case SHADER_TYPE.UI:
                            ShaderGlobal.ChangeWantUIShader(rs);
                            break;
                        }
                    }
                }
            }
        }
    }
コード例 #10
0
    private IEnumerator DoInitialize()
    {
        string       greatEffectName  = "ef_ui_magi_result_02";
        string       normalEffectName = "ef_ui_magi_result_01";
        string       effectName       = (!isGreat) ? normalEffectName : greatEffectName;
        LoadingQueue load_queue       = new LoadingQueue(this);

        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, effectName);
        yield return((object)load_queue.Wait());

        Transform effect = EffectManager.GetUIEffect(effectName, GetCtrl(UI.TEX_MODEL), -1f, -2, GetCtrl(UI.TEX_MODEL).GetComponent <UIWidget>());

        if (effect != null)
        {
            effect.set_localScale(new Vector3(100f, 100f, 1f));
        }
        MonoBehaviourSingleton <UIAnnounceBand> .I.isWait = false;
        base.Initialize();
    }
コード例 #11
0
 public static void CacheResources(LoadingQueue loadQueue, FieldMapTable.FieldGimmickPointTableData.GIMMICK_TYPE type, string[] effectNameList, int[] seIdList)
 {
     if (MonoBehaviourSingleton <InGameProgress> .I.fieldGimmickModelTable.Get((uint)type) == null)
     {
         string fieldGimmickModel = ResourceName.GetFieldGimmickModel(type);
         if (!string.IsNullOrEmpty(fieldGimmickModel))
         {
             MonoBehaviourSingleton <InGameProgress> .I.fieldGimmickModelTable.Add((uint)type, loadQueue.Load(RESOURCE_CATEGORY.STAGE_GIMMICK, fieldGimmickModel, false));
         }
         foreach (string name in effectNameList)
         {
             loadQueue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, name);
         }
         foreach (int se_id in seIdList)
         {
             loadQueue.CacheSE(se_id, null);
         }
     }
 }
コード例 #12
0
    private IEnumerator StartTweenCoroutine(bool is_unlock_portal)
    {
        while (GameSceneManager.isAutoEventSkip)
        {
            yield return((object)null);
        }
        string effectName = "ef_ui_portal_unlock_01";

        if (is_unlock_portal)
        {
            LoadingQueue load_queue = new LoadingQueue(this);
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, effectName);
            yield return((object)load_queue.Wait());

            ResetTween(baseRoot, UI.OBJ_UNLOCK_PORTAL_ROOT, 0);
        }
        PlayCompleteTween(delegate
        {
            ((_003CStartTweenCoroutine_003Ec__Iterator85) /*Error near IL_00c1: stateMachine*/)._003C_003Ef__this.OnEndCompletetween(((_003CStartTweenCoroutine_003Ec__Iterator85) /*Error near IL_00c1: stateMachine*/).is_unlock_portal, ((_003CStartTweenCoroutine_003Ec__Iterator85) /*Error near IL_00c1: stateMachine*/)._003CeffectName_003E__0);
        });
        CompleteTutorial();
    }
コード例 #13
0
    public static void Load(LoadingQueue queue, uint evolveId)
    {
        queue.CacheSE(10000091, null);
        switch (evolveId)
        {
        case 10000u:
            queue.CacheSE(MonoBehaviourSingleton <InGameSettingsManager> .I.evolve.type10000.rushSeId, null);
            queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_wex1_spear_01_01");
            queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_wex1_spear_01_02");
            queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_wex1_spear_01_03");
            break;

        case 10001u:
            queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_ast1_twinsword_01");
            queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_ast1_twinsword_02");
            queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_ast1_twinsword_03");
            break;
        }
    }
コード例 #14
0
    private IEnumerator LoadStageCoroutine(string id)
    {
        isLoadingStage     = true;
        insideColliderData = null;
        isValidInside      = false;
        UnloadStage();
        Input.get_gyro().set_enabled(false);
        currentStageName = id;
        StageTable.StageData data = null;
        if (!string.IsNullOrEmpty(id))
        {
            if (!Singleton <StageTable> .IsValid())
            {
                yield break;
            }
            data = Singleton <StageTable> .I.GetData(id);

            if (data == null)
            {
                yield break;
            }
            LoadingQueue load_queue   = new LoadingQueue(this);
            AssetBundle  asset_bundle = null;
            EffectObject.wait = true;
            string load_scene_name = data.scene;
            if (ResourceManager.internalMode)
            {
                load_scene_name = $"internal__STAGE_SCENE__{load_scene_name}";
            }
            else if (ResourceManager.isDownloadAssets)
            {
                load_queue.Load(RESOURCE_CATEGORY.STAGE_SCENE, data.scene, null, true);
                yield return((object)load_queue.Wait());

                PackageObject package = MonoBehaviourSingleton <ResourceManager> .I.cache.PopCachedPackage(RESOURCE_CATEGORY.STAGE_SCENE.ToAssetBundleName(data.scene));

                asset_bundle = ((package == null) ? null : (package.obj as AssetBundle));
            }
            AsyncOperation ao = SceneManager.LoadSceneAsync(load_scene_name);
            ResourceManager.enableCache = false;
            LoadObject lo_sky = null;
            if (!string.IsNullOrEmpty(data.sky))
            {
                lo_sky = load_queue.Load(RESOURCE_CATEGORY.STAGE_SKY, data.sky, false);
            }
            ResourceManager.enableCache = true;
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, data.cameraLinkEffect);
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, data.cameraLinkEffectY0);
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, data.rootEffect);
            for (int i = 0; i < 8; i++)
            {
                load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, data.useEffects[i]);
            }
            if (load_queue.IsLoading())
            {
                yield return((object)load_queue.Wait());
            }
            while (!ao.get_isDone())
            {
                yield return((object)null);
            }
            EffectObject.wait = false;
            if (asset_bundle != null)
            {
                asset_bundle.Unload(false);
            }
            if (MonoBehaviourSingleton <SceneSettingsManager> .IsValid())
            {
                stageObject = MonoBehaviourSingleton <SceneSettingsManager> .I.get_transform();

                stageObject.set_parent(base._transform);
            }
            if (lo_sky != null)
            {
                skyObject = ResourceUtility.Realizes(lo_sky.loadedObject, base._transform, -1);
            }
            bool is_field_stage = id.StartsWith("FI");
            if (stageObject != null && is_field_stage && (!MonoBehaviourSingleton <SceneSettingsManager> .IsValid() || !MonoBehaviourSingleton <SceneSettingsManager> .I.forceFogON))
            {
                ChangeLightShader(base._transform);
            }
            cameraLinkEffect   = EffectManager.GetCameraLinkEffect(data.cameraLinkEffect, false, base._transform);
            cameraLinkEffectY0 = EffectManager.GetCameraLinkEffect(data.cameraLinkEffectY0, true, base._transform);
            rootEffect         = EffectManager.GetEffect(data.rootEffect, base._transform);
            if (MonoBehaviourSingleton <SceneSettingsManager> .IsValid())
            {
                MonoBehaviourSingleton <SceneSettingsManager> .I.attributeID = data.attributeID;
                SceneParameter sp = MonoBehaviourSingleton <SceneSettingsManager> .I.GetComponent <SceneParameter>();

                if (sp != null)
                {
                    sp.Apply();
                }
                if (is_field_stage && !MonoBehaviourSingleton <SceneSettingsManager> .I.forceFogON)
                {
                    ShaderGlobal.fogColor     = (MonoBehaviourSingleton <SceneSettingsManager> .I.fogColor = new Color(0f, 0f, 0f, 0f));
                    ShaderGlobal.fogNear      = (MonoBehaviourSingleton <SceneSettingsManager> .I.linearFogStart = 0f);
                    ShaderGlobal.fogFar       = (MonoBehaviourSingleton <SceneSettingsManager> .I.linearFogEnd = 3.40282347E+38f);
                    ShaderGlobal.fogNearLimit = (MonoBehaviourSingleton <SceneSettingsManager> .I.limitFogStart = 0f);
                    ShaderGlobal.fogFarLimit  = (MonoBehaviourSingleton <SceneSettingsManager> .I.limitFogEnd = 1f);
                }
                if (MonoBehaviourSingleton <SceneSettingsManager> .I.saveInsideCollider && MonoBehaviourSingleton <SceneSettingsManager> .I.insideColliderData != null && (MonoBehaviourSingleton <SceneSettingsManager> .I.insideColliderData.minX != 0 || MonoBehaviourSingleton <SceneSettingsManager> .I.insideColliderData.maxX != 0 || MonoBehaviourSingleton <SceneSettingsManager> .I.insideColliderData.minZ != 0 || MonoBehaviourSingleton <SceneSettingsManager> .I.insideColliderData.maxZ != 0))
                {
                    isValidInside = true;
                }
                if (isValidInside)
                {
                    insideColliderData = MonoBehaviourSingleton <SceneSettingsManager> .I.insideColliderData;
                }
            }
        }
        else if (MonoBehaviourSingleton <SceneSettingsManager> .IsValid())
        {
            ShaderGlobal.lightProbe = true;
        }
        ShaderGlobal.lightProbe = (LightmapSettings.get_lightProbes() != null);
        currentStageData        = data;
        if (MonoBehaviourSingleton <SceneSettingsManager> .IsValid())
        {
            WeatherController weatherController = MonoBehaviourSingleton <SceneSettingsManager> .I.weatherController;
            if (cameraLinkEffect != null)
            {
                cameraLinkEffect.get_gameObject().SetActive(!weatherController.cameraLinkEffectEnable);
            }
            if (cameraLinkEffectY0 != null)
            {
                cameraLinkEffectY0.get_gameObject().SetActive(!weatherController.cameraLinkEffectY0Enable);
            }
        }
        isLoadingStage = false;
    }
コード例 #15
0
    private IEnumerator InitImpl(string cutSceneDataPath, Action <bool> _onComplete)
    {
        LoadingQueue loadQueue = new LoadingQueue(this);

        if (!string.IsNullOrEmpty(cutSceneDataPath))
        {
            LoadObject loadedCutSceneObj = loadQueue.Load(RESOURCE_CATEGORY.CUTSCENE, cutSceneDataPath, false);
            if (loadQueue.IsLoading())
            {
                yield return((object)loadQueue.Wait());
            }
            cutSceneData = (loadedCutSceneObj.loadedObject as CutSceneData);
        }
        if (cutSceneData == null)
        {
            _onComplete?.Invoke(false);
        }
        else
        {
            for (int n = 0; n < cutSceneData.seDataList.Count; n++)
            {
                loadQueue.CacheSE(cutSceneData.seDataList[n].seId, null);
            }
            for (int m = 0; m < cutSceneData.effectKeyData.Count; m++)
            {
                loadQueue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, cutSceneData.effectKeyData[m].effectId);
            }
            for (int k = 0; k < 2; k++)
            {
                if (cameras[k] == null)
                {
                    CutSceneCamera cutSceneCamera = new CutSceneCamera();
                    GameObject     cameraObj      = new GameObject("cut_scene_camera_ " + k.ToString());
                    cutSceneCamera.camera    = cameraObj.AddComponent <Camera>();
                    cutSceneCamera.transform = cameraObj.get_transform();
                    cutSceneCamera.transform.set_parent(_transform);
                    cameraObj.SetActive(false);
                    cameras[k] = cutSceneCamera;
                }
            }
            playerInfo = new PlayerInfo[4];
            enemyInfo  = new EnemyInfo();
            actorInfo  = new ActorInfo[cutSceneData.actorData.Length];
            effectInfo = new EffectInfo[cutSceneData.effectKeyData.Count];
            seInfo     = new SeInfo[cutSceneData.seDataList.Count];
            for (int l = 0; l < cutSceneData.actorData.Length; l++)
            {
                CutSceneData.ActorData actorData = cutSceneData.actorData[l];
                actorInfo[l]         = new ActorInfo();
                actorInfo[l].keyData = actorData;
                actorInfo[l].obj     = Object.Instantiate <GameObject>(actorData.prefab);
                actorInfo[l].obj.get_transform().set_parent(_transform);
                actorInfo[l].animator = actorInfo[l].obj.GetComponent <Animator>();
                actorInfo[l].animator.set_cullingMode(0);
                actorInfo[l].animator.set_runtimeAnimatorController(actorData.animatorController);
                actorInfo[l].animator.Rebind();
                actorInfo[l].obj.SetActive(false);
            }
            for (int j = 0; j < cutSceneData.effectKeyData.Count; j++)
            {
                EffectInfo effect = new EffectInfo
                {
                    keyData = cutSceneData.effectKeyData[j]
                };
                effectInfo[j] = effect;
            }
            for (int i = 0; i < cutSceneData.seDataList.Count; i++)
            {
                SeInfo se = new SeInfo
                {
                    keyData = cutSceneData.seDataList[i]
                };
                seInfo[i] = se;
            }
            if (loadQueue.IsLoading())
            {
                yield return((object)loadQueue.Wait());
            }
            _onComplete?.Invoke(true);
        }
    }
コード例 #16
0
    private IEnumerator DoGachaDeco()
    {
        LoadingQueue load_queue   = new LoadingQueue(this);
        GachaDeco    visible_info = null;

        while (true)
        {
            if (visible_info == gachaDecoInfo)
            {
                yield return((object)null);
            }
            else
            {
                if (visible_info != null)
                {
                    bool wait2 = true;
                    PlayTween((Enum)UI.OBJ_GACHA_DECO_ROOT, false, (EventDelegate.Callback) delegate
                    {
                        ((_003CDoGachaDeco_003Ec__Iterator2C) /*Error near IL_009a: stateMachine*/)._003Cwait_003E__2 = false;
                    }, false, 0);
                    while (wait2)
                    {
                        yield return((object)null);
                    }
                    SetActive((Enum)UI.OBJ_GACHA_DECO_ROOT, false);
                }
                if (gachaDecoInfo == null)
                {
                    break;
                }
                visible_info = gachaDecoInfo;
                int    icon_type        = visible_info.appendixType;
                int    icon_type_count  = 0;
                string icon_effect_name = null;
                if (MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.gachaDecoIconEffectNames != null)
                {
                    icon_type_count  = MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.gachaDecoIconEffectNames.Length;
                    icon_effect_name = ((icon_type >= icon_type_count) ? null : MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.gachaDecoIconEffectNames[icon_type]);
                }
                if (icon_type_count <= 0)
                {
                    if (icon_type > 0)
                    {
                        icon_type = 1;
                    }
                    icon_type_count  = 2;
                    icon_effect_name = MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.gachaDecoNewEffectName;
                }
                LoadObject lo_tex = load_queue.Load(RESOURCE_CATEGORY.HOME_GACHA_DECO_IMAGE, ResourceName.GetGachaDecoImage(visible_info.decoId), false);
                if (!string.IsNullOrEmpty(icon_effect_name))
                {
                    load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, icon_effect_name);
                }
                if (load_queue.IsLoading())
                {
                    yield return((object)load_queue.Wait());
                }
                Texture2D tex = lo_tex.loadedObject as Texture2D;
                if (tex != null)
                {
                    SetActive((Enum)UI.OBJ_GACHA_DECO_ROOT, true);
                    for (int i = 0; i < icon_type_count; i++)
                    {
                        Transform t = GetGachaDecoIcon(i);
                        if (t != null)
                        {
                            t.get_gameObject().SetActive(icon_type == i);
                        }
                    }
                    SetTexture((Enum)UI.TEX_GACHA_DECO_IMAGE, tex);
                    SetWidth((Enum)UI.TEX_GACHA_DECO_IMAGE, tex.get_width());
                    SetHeight((Enum)UI.TEX_GACHA_DECO_IMAGE, tex.get_height());
                    bool wait2 = true;
                    PlayTween((Enum)UI.OBJ_GACHA_DECO_ROOT, true, (EventDelegate.Callback) delegate
                    {
                        ((_003CDoGachaDeco_003Ec__Iterator2C) /*Error near IL_034d: stateMachine*/)._003Cwait_003E__2 = false;
                    }, false, 0);
                    while (wait2)
                    {
                        yield return((object)null);
                    }
                    if (!string.IsNullOrEmpty(icon_effect_name) && icon_type > 0)
                    {
                        SetVisibleWidgetEffect(null, GetGachaDecoIcon(icon_type), icon_effect_name);
                    }
                }
            }
        }
    }
コード例 #17
0
    private IEnumerator DoLoad(int body_id, int anim_id, float scale, string base_effect, string base_effect_node, bool need_shadow, bool enable_light_probes, bool need_anim_event_res_cache, SHADER_TYPE shader_type, int layer, string foundation_name, bool need_stamp_effect, bool will_stock, OnCompleteLoad callback)
    {
        Enemy enemy = this.get_gameObject().GetComponent <Enemy>();

        if (enemy != null)
        {
            int id = enemy.id;
        }
        bodyID    = body_id;
        bodyScale = scale;
        bool is_boss = false;

        if (enemy != null)
        {
            is_boss = enemy.isBoss;
            if (enemy.controller != null)
            {
                enemy.controller.set_enabled(false);
            }
            if (enemy.packetReceiver != null)
            {
                enemy.packetReceiver.SetStopPacketUpdate(true);
            }
            enemy.OnLoadStart();
        }
        string    body_name = ResourceName.GetEnemyBody(body_id);
        string    mate_name = ResourceName.GetEnemyMaterial(body_id);
        string    anim_name = ResourceName.GetEnemyAnim(anim_id);
        Transform _this     = this.get_transform();

        isLoading = true;
        LoadingQueue load_queue = new LoadingQueue(this);
        LoadObject   lo_body    = load_queue.LoadAndInstantiate(RESOURCE_CATEGORY.ENEMY_MODEL, body_name);
        LoadObject   lo_mate    = (mate_name == null) ? null : load_queue.Load(RESOURCE_CATEGORY.ENEMY_MATERIAL, body_name, new string[1]
        {
            mate_name
        }, false);
        LoadObject lo_anim = load_queue.Load(RESOURCE_CATEGORY.ENEMY_ANIM, anim_name, new string[2]
        {
            anim_name + "Ctrl",
            anim_name + "Event"
        }, false);

        if (!string.IsNullOrEmpty(base_effect))
        {
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, base_effect);
        }
        LoadObject lo_foundation = null;

        if (!string.IsNullOrEmpty(foundation_name))
        {
            if (!MonoBehaviourSingleton <GlobalSettingsManager> .I.uiModelRendering.enableEnemyModelFoundationFromQuestStage)
            {
                foundation_name = "FST011";
            }
            lo_foundation = load_queue.LoadAndInstantiate(RESOURCE_CATEGORY.FOUNDATION_MODEL, foundation_name);
        }
        yield return((object)load_queue.Wait());

        body = lo_body.Realizes(_this, (layer != -1) ? layer : 11);
        if (layer == -1)
        {
            this.get_gameObject().set_layer(10);
        }
        body.set_localPosition(Vector3.get_zero());
        body.set_localRotation(Quaternion.get_identity());
        renderersBody = body.get_gameObject().GetComponentsInChildren <Renderer>();
        if (lo_mate != null && lo_mate.loadedObject != null && renderersBody.Length == 1)
        {
            Material mate = lo_mate.loadedObject as Material;
            if (mate != null)
            {
                renderersBody[0].set_sharedMaterial(mate);
            }
        }
        if (enemy != null)
        {
            enemy.body = body;
        }
        body.set_localScale(Vector3.Scale(body.get_localScale(), new Vector3(scale, scale, scale)));
        animator = body.get_gameObject().GetComponent <Animator>();
        if (animator != null && lo_anim.loadedObjects != null)
        {
            animator.set_runtimeAnimatorController(lo_anim.loadedObjects[0].obj);
            if (lo_anim.loadedObjects.Length >= 2 && lo_anim.loadedObjects[1] != null)
            {
                this.animEventData = (lo_anim.loadedObjects[1].obj as AnimEventData);
            }
            if (enemy != null)
            {
                body.get_gameObject().AddComponent <StageObjectProxy>().stageObject = enemy;
                enemy.animEventData = this.animEventData;
            }
        }
        if (!string.IsNullOrEmpty(base_effect))
        {
            string node_name = base_effect_node;
            if (string.IsNullOrEmpty(node_name))
            {
                node_name = "Root";
            }
            Transform node             = Utility.Find(body, node_name);
            Transform effect_transform = EffectManager.GetEffect(base_effect, node);
            if (effect_transform != null)
            {
                baseEffect = effect_transform;
                if (layer != -1)
                {
                    Utility.SetLayerWithChildren(effect_transform, layer);
                }
            }
        }
        if (shader_type == SHADER_TYPE.LIGHTWEIGHT)
        {
            ShaderGlobal.ChangeWantLightweightShader(renderersBody);
        }
        if (is_boss)
        {
            materialParamsList = new List <MaterialParams>();
            Shader.PropertyToID("_RimPower");
            Shader.PropertyToID("_RimWidth");
            Shader.PropertyToID("_Vanish_flag");
            Shader.PropertyToID("_Vanish_rate");
            Utility.MaterialForEach(renderersBody, delegate(Material material)
            {
                if (material != null)
                {
                    MaterialParams materialParams = new MaterialParams
                    {
                        material = material
                    };
                    if (materialParams.hasRimPower = material.HasProperty(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_RIM_POWER_003E__16))
                    {
                        materialParams.defaultRimPower = material.GetFloat(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_RIM_POWER_003E__16);
                    }
                    if (materialParams.hasRimWidth = material.HasProperty(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_RIM_WIDTH_003E__17))
                    {
                        materialParams.defaultRimWidth = material.GetFloat(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_RIM_WIDTH_003E__17);
                    }
                    materialParams.hasVanishFlag = material.HasProperty(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_VANISH_FLAG_003E__18);
                    materialParams.hasVanishRate = material.HasProperty(((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003CID_VANISH_RATE_003E__19);
                    ((_003CDoLoad_003Ec__Iterator228) /*Error near IL_062d: stateMachine*/)._003C_003Ef__this.materialParamsList.Add(materialParams);
                }
            });
        }
        int l = 0;

        for (int k = renderersBody.Length; l < k; l++)
        {
            renderersBody[l].set_useLightProbes(enable_light_probes);
        }
        EnemyParam param = body.get_gameObject().GetComponent <EnemyParam>();

        body.get_gameObject().SetActive(false);
        if (need_anim_event_res_cache && animator != null && lo_anim.loadedObjects != null && lo_anim.loadedObjects[1] != null)
        {
            AnimEventData tmpAnimEventData = lo_anim.loadedObjects[1].obj as AnimEventData;
            if (tmpAnimEventData != null)
            {
                if (enemy == null)
                {
                    load_queue.CacheAnimDataUseResource(tmpAnimEventData, null, null);
                }
                else
                {
                    LoadingQueue  loadingQueue  = load_queue;
                    AnimEventData animEventData = tmpAnimEventData;
                    Enemy         enemy2        = enemy;
                    loadingQueue.CacheAnimDataUseResource(animEventData, ((Character)enemy2).EffectNameAnalyzer, enemy.continusAtkEventDataList);
                }
                PreSetAnimationEventDataParamToEnemy(tmpAnimEventData, enemy);
            }
        }
        AnimEventData.ResidentEffectData[] residentEffectList = null;
        if (this.animEventData != null)
        {
            residentEffectList = this.animEventData.residentEffectDataList;
            if (residentEffectList != null)
            {
                int numEffect3 = residentEffectList.Length;
                for (int ef3 = 0; ef3 < numEffect3; ef3++)
                {
                    if (!string.IsNullOrEmpty(residentEffectList[ef3].effectName))
                    {
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, residentEffectList[ef3].effectName);
                    }
                }
            }
        }
        if (param != null)
        {
            if (enemy != null || need_stamp_effect)
            {
                StageObject.StampInfo[] stampInfos = param.stampInfos;
                foreach (StageObject.StampInfo info4 in stampInfos)
                {
                    load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, info4.effectName);
                }
            }
            if (param.isHide)
            {
                FieldMapTable.GatherPointViewTableData viewData = Singleton <FieldMapTable> .I.GetGatherPointViewData(param.gatherPointViewId);

                if (viewData != null)
                {
                    if (!string.IsNullOrEmpty(viewData.targetEffectName))
                    {
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, viewData.targetEffectName);
                    }
                    if (!string.IsNullOrEmpty(viewData.gatherEffectName))
                    {
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, viewData.gatherEffectName);
                    }
                }
            }
            SystemEffectSetting sysEffectSetting2 = param.residentEffectSetting;
            if (sysEffectSetting2 != null)
            {
                SystemEffectSetting.Data[] effectDataList = sysEffectSetting2.effectDataList;
                if (effectDataList != null)
                {
                    int numEffect2 = effectDataList.Length;
                    for (int ef2 = 0; ef2 < numEffect2; ef2++)
                    {
                        if (!string.IsNullOrEmpty(effectDataList[ef2].effectName))
                        {
                            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, effectDataList[ef2].effectName);
                        }
                    }
                }
            }
        }
        if (load_queue.IsLoading())
        {
            yield return((object)load_queue.Wait());
        }
        if (enemy != null)
        {
            if (param != null)
            {
                EnemyTable.EnemyData data           = enemy.enemyTableData;
                AttackHitInfo[]      attackHitInfos = param.attackHitInfos;
                foreach (AttackHitInfo temp_info in attackHitInfos)
                {
                    AttackHitInfo info = temp_info;
                    if (!string.IsNullOrEmpty(data.convertRegionKey))
                    {
                        string          convert_name          = info.name + "_" + data.convertRegionKey;
                        AttackHitInfo[] convertAttackHitInfos = param.convertAttackHitInfos;
                        foreach (AttackHitInfo convert_info in convertAttackHitInfos)
                        {
                            if (convert_info.name == convert_name)
                            {
                                info = convert_info;
                                break;
                            }
                        }
                    }
                    if (info.hitSEID != 0)
                    {
                        load_queue.CacheSE(info.hitSEID, null);
                    }
                    load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, info.hitEffectName);
                    load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, info.remainEffectName);
                    load_queue.CacheBulletDataUseResource(info.bulletData, null);
                    RestraintInfo restInfo = temp_info.restraintInfo;
                    if (restInfo.enable && !string.IsNullOrEmpty(restInfo.effectName))
                    {
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, restInfo.effectName);
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_target_flick");
                        if (temp_info.toPlayer.reactionType != 0)
                        {
                            Log.Error(LOG.INGAME, "Can't use reactionType with RestraintInfo!! " + temp_info.name);
                        }
                    }
                    GrabInfo grabInfo = temp_info.grabInfo;
                    if (grabInfo != null && grabInfo.enable && temp_info.toPlayer.reactionType != 0)
                    {
                        Log.Error(LOG.INGAME, "Can't use reactionType with GrabInfo!! " + temp_info.name);
                    }
                    InkSplashInfo inkSplashInfo = temp_info.inkSplashInfo;
                    if (inkSplashInfo != null && inkSplashInfo.duration > 0f)
                    {
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_pl_blind_01");
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_pl_blind_02");
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_target_flick");
                    }
                }
                AttackContinuationInfo[] attackContinuationInfos = param.attackContinuationInfos;
                foreach (AttackContinuationInfo temp_info2 in attackContinuationInfos)
                {
                    AttackContinuationInfo info2 = temp_info2;
                    if (!string.IsNullOrEmpty(data.convertRegionKey))
                    {
                        string convert_name2 = info2.name + "_" + data.convertRegionKey;
                        AttackContinuationInfo[] convertAttackContinuationInfos = param.convertAttackContinuationInfos;
                        foreach (AttackContinuationInfo convert_info2 in convertAttackContinuationInfos)
                        {
                            if (convert_info2.name == convert_name2)
                            {
                                info2 = convert_info2;
                                break;
                            }
                        }
                    }
                    load_queue.CacheBulletDataUseResource(info2.bulletData, null);
                }
                Enemy.RegionInfo[] regionInfos = param.regionInfos;
                foreach (Enemy.RegionInfo temp_info3 in regionInfos)
                {
                    Enemy.RegionInfo info3 = temp_info3;
                    if (!string.IsNullOrEmpty(data.convertRegionKey))
                    {
                        string             convert_name3      = info3.name + "_" + data.convertRegionKey;
                        Enemy.RegionInfo[] convertRegionInfos = param.convertRegionInfos;
                        foreach (Enemy.RegionInfo convert_info3 in convertRegionInfos)
                        {
                            if (convert_info3.name == convert_name3)
                            {
                                info3 = convert_info3;
                                break;
                            }
                        }
                    }
                    load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, info3.breakEffect.effectName);
                }
                if (Singleton <EnemyHitMaterialTable> .IsValid())
                {
                    int j = 0;
                    for (int len2 = param.regionInfos.Length; j < len2 + 1; j++)
                    {
                        string hit_material_name = (j >= len2) ? param.baseHitMaterialName : param.regionInfos[j].hitMaterialName;
                        if (!string.IsNullOrEmpty(hit_material_name))
                        {
                            EnemyHitMaterialTable.MaterialData check_data = Singleton <EnemyHitMaterialTable> .I.GetData(hit_material_name);

                            if (check_data != null)
                            {
                                load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, check_data.addEffectName);
                                int[] typeSEIDs = check_data.typeSEIDs;
                                foreach (int type_se_id in typeSEIDs)
                                {
                                    if (type_se_id != 0)
                                    {
                                        load_queue.CacheSE(type_se_id, null);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (MonoBehaviourSingleton <InGameSettingsManager> .IsValid())
            {
                load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, MonoBehaviourSingleton <GlobalSettingsManager> .I.linkResources.enemyParalyzeHitEffectName);
                load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, MonoBehaviourSingleton <GlobalSettingsManager> .I.linkResources.enemyPoisonHitEffectName);
            }
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_enm_shock_01");
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_enm_fire_01");
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_pl_movedown_01");
            EffectPlayProcessor processor = body.get_gameObject().GetComponent <EffectPlayProcessor>();
            if (processor != null && processor.effectSettings != null)
            {
                enemy.effectPlayProcessor = processor;
                int i = 0;
                for (int len = processor.effectSettings.Length; i < len; i++)
                {
                    if (!string.IsNullOrEmpty(processor.effectSettings[i].effectName))
                    {
                        load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, processor.effectSettings[i].effectName);
                    }
                }
            }
            if (load_queue.IsLoading())
            {
                yield return((object)load_queue.Wait());
            }
        }
        body.get_gameObject().SetActive(true);
        if (residentEffectList != null)
        {
            int numEffect = residentEffectList.Length;
            for (int ef = 0; ef < numEffect; ef++)
            {
                AnimEventData.ResidentEffectData effectData = residentEffectList[ef];
                if (!string.IsNullOrEmpty(effectData.effectName) && !string.IsNullOrEmpty(effectData.linkNodeName))
                {
                    Transform parentTrans = Utility.Find(body.get_transform(), effectData.linkNodeName);
                    if (parentTrans == null)
                    {
                        parentTrans = body.get_transform();
                    }
                    Transform effectTrans = EffectManager.GetEffect(effectData.effectName, parentTrans);
                    if (effectTrans != null)
                    {
                        if (layer != -1)
                        {
                            Utility.SetLayerWithChildren(effectTrans, layer);
                        }
                        Vector3 basisScale = effectTrans.get_localScale();
                        effectTrans.set_localScale(basisScale * effectData.scale);
                        effectTrans.set_localPosition(effectData.offsetPos);
                        effectTrans.set_localRotation(Quaternion.Euler(effectData.offsetRot));
                        ResidentEffectObject residentEffect = effectTrans.get_gameObject().AddComponent <ResidentEffectObject>();
                        residentEffect.Initialize(effectData);
                        if (enemy != null)
                        {
                            enemy.RegisterResidentEffect(residentEffect);
                        }
                    }
                }
            }
        }
        if (param != null)
        {
            SystemEffectSetting sysEffectSetting = param.residentEffectSetting;
            SysEffectCreate(enemy, layer, sysEffectSetting);
        }
        if (need_shadow && param != null && param.shadowSize > 0f)
        {
            shadow = MonoBehaviourSingleton <GlobalSettingsManager> .I.linkResources.CreateShadow(param.shadowSize, param.bodyRadius, bodyScale, true, _this, shader_type == SHADER_TYPE.LIGHTWEIGHT);
        }
        if (enemy != null)
        {
            if (param != null)
            {
                param.SetParam(enemy);
                Object.DestroyImmediate(param);
            }
            if (enemy.controller != null)
            {
                enemy.controller.set_enabled(true);
            }
            enemy.willStock = will_stock;
            enemy.OnLoadComplete();
            if (enemy.packetReceiver != null)
            {
                enemy.packetReceiver.SetStopPacketUpdate(false);
            }
        }
        callback?.Invoke(enemy);
        if (lo_foundation != null)
        {
            foundation = lo_foundation.Realizes(_this, layer);
            foundation.SetParent(_this.get_parent(), true);
        }
        isLoading = false;
    }
コード例 #18
0
    protected virtual IEnumerator DoInitialize()
    {
        LoadingQueue load_queue = new LoadingQueue(this);

        if (!isInGameScene)
        {
            bool is_recv_delivery = false;
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_new");
            load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_complete");
            MonoBehaviourSingleton <QuestManager> .I.SendGetDeliveryList(delegate
            {
                ((_003CDoInitialize_003Ec__IteratorB2) /*Error near IL_007a: stateMachine*/)._003Cis_recv_delivery_003E__1 = true;
            });

            while (!is_recv_delivery)
            {
                yield return((object)null);
            }
            sortSettings = SortSettings.CreateMemSortSettings(SortBase.DIALOG_TYPE.QUEST, SortSettings.SETTINGS_TYPE.ORDER_QUEST);
            InitQuestInfoData();
            if (load_queue.IsLoading())
            {
                yield return((object)load_queue.Wait());
            }
        }
        GetDeliveryList();
        string tab = GameSection.GetEventData() as string;

        switch (tab)
        {
        case "DAILY":
            selectedTab = UI.BTN_TAB_DAILY;
            break;

        case "WEEKLY":
            selectedTab = UI.BTN_TAB_WEEKLY;
            break;

        case "NORMAL":
            selectedTab = UI.BTN_TAB_NORMAL;
            break;

        default:
            selectedTab = SelectTabByPriority();
            break;
        }
        openRegionIds = MonoBehaviourSingleton <WorldMapManager> .I.GetOpenRegionIdListInWorldMap(REGION_DIFFICULTY_TYPE.NORMAL);

        Array.Reverse(openRegionIds);
        for (int i = 0; i < openRegionIds.Length; i++)
        {
            int        regionId   = (int)openRegionIds[i];
            string     bannerName = ResourceName.GetAreaBanner(regionId);
            LoadObject bannerObj  = load_queue.Load(RESOURCE_CATEGORY.AREA_BANNER, bannerName, false);
            if (load_queue.IsLoading())
            {
                yield return((object)load_queue.Wait());
            }
            Texture2D bannerTex = bannerObj.loadedObject as Texture2D;
            areaBanners.Add(bannerTex);
        }
        EndInitialize();
    }