コード例 #1
0
 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         //下面的代码是测试动态添加贴图,如为名为MyCube和MySphere预制体添加名为pic的贴图
         //pic贴图打包在名为pictures的文件中
         GameObject cube   = GameObject.Find("MyCube");
         GameObject sphere = GameObject.Find("MySphere");
         loadResource.ChangeGameObjectTextures(cube, "pictures", "pic");
         loadResource.ChangeGameObjectTextures(sphere, "pictures", "pic");
     }
     //下面代码是测试动态加载音频,为名为AudioSource的游戏物体添加音频剪辑并进行播放,
     //注意游戏物体AudioSource需要添加AudioSource组件,播放名为GameGUI_BackgroundAudio.mp3的音频文件
     //而该音频文件被打包在audios的文件中
     if (Input.GetMouseButtonDown(1))
     {
         GameObject audioGameObject = GameObject.Find("AudioSource");
         loadResource.PlayAudioClip(audioGameObject, "audios", "GameGUI_BackgroundAudio.mp3");
     }
 }