void Update() { if (Input.GetMouseButtonDown(0)) { //下面的代码是测试动态添加贴图,如为名为MyCube和MySphere预制体添加名为pic的贴图 //pic贴图打包在名为pictures的文件中 GameObject cube = GameObject.Find("MyCube"); GameObject sphere = GameObject.Find("MySphere"); loadResource.ChangeGameObjectTextures(cube, "pictures", "pic"); loadResource.ChangeGameObjectTextures(sphere, "pictures", "pic"); } //下面代码是测试动态加载音频,为名为AudioSource的游戏物体添加音频剪辑并进行播放, //注意游戏物体AudioSource需要添加AudioSource组件,播放名为GameGUI_BackgroundAudio.mp3的音频文件 //而该音频文件被打包在audios的文件中 if (Input.GetMouseButtonDown(1)) { GameObject audioGameObject = GameObject.Find("AudioSource"); loadResource.PlayAudioClip(audioGameObject, "audios", "GameGUI_BackgroundAudio.mp3"); } }