public void BossTakeDamage() { if (canTakeDamage) { bossLife--; bossLifeDisplay.value = bossLife; bossLifeText.text = bossLife + "/50"; if (bossLife == 0) { bossIsDead = true; LoadLevel.bossLevel = false; loadLevel.gotCollectable = true; healthBar.SetActive(false); loadLevel.Win(); } } }