private void setUpParticleFields() { LivingParticleArrayController lP = Instantiate(livingParticles, frontSpawn); lP = Instantiate(livingParticles, leftSpawn); lP = Instantiate(livingParticles, rightSpawn); }
// Use this for initialization void Start() { lPAC = transform.parent.parent.parent.GetComponentInChildren <LivingParticleArrayController>(); lPAC.affectors.Add(transform); }