private void setUpParticleFields()
    {
        LivingParticleArrayController lP = Instantiate(livingParticles, frontSpawn);

        lP = Instantiate(livingParticles, leftSpawn);
        lP = Instantiate(livingParticles, rightSpawn);
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     lPAC = transform.parent.parent.parent.GetComponentInChildren <LivingParticleArrayController>();
     lPAC.affectors.Add(transform);
 }