コード例 #1
0
    void OnTriggerEnter2D()
    {
        currentLives--;
        Ball.ResetPosition();

        if (currentLives <= 0)
        {
            levelManager.LoadGameOver();
        }
        else
        {
            livesSprite.LoadSprites(currentLives);
            AudioManager.instance.PlayLifeLost();
        }
    }