private void SetHealthBar() { if (IsClickDetected && !_lives.Ended()) { var pushTime = Time.time - _startTime; PowerJumpBar.value = _gameCube.GetForces(pushTime); if (PowerJumpBar.value >= 300f) { _powerJumpFillImage.color = new Color(1f, 0, 0); // red; } else if (PowerJumpBar.value > 220f) { _powerJumpFillImage.color = new Color(1f, 0.5f, 0); // orange; } else if (PowerJumpBar.value >= 160f) { _powerJumpFillImage.color = new Color(0, 1f, 0); // green; } else if (PowerJumpBar.value < 160f) { _powerJumpFillImage.color = new Color(1f, 1f, 0); // yellow; } } }