/// <summary> /// Freeze action. /// </summary> public void Freeze(float freezeTime) { if (!CanDamage) { return; } // cannot be freeze. if (!mCanFreeze) { return; } // freeze x velocity. if (VelocityInfo != null) { VelocityInfo.Freeze(); } LiveObjectAnimator.StopAnimationInFrame(); spriteRenderer.color = BF_GameSettings.instance.FREEZE_COLOR; mFreezeTime = freezeTime; mIsFreeze = true; }
/// <summary> /// Opposite of freeze effect. /// </summary> public void UnFreeze() { if (VelocityInfo != null) { VelocityInfo.UnFreeze(); } spriteRenderer.color = Color.white; mIsFreeze = false; LiveObjectAnimator.PlayAnimationInFrame(); }