コード例 #1
0
        public static FinaleRound CreateFinaleRound()
        {
            var round = new FinaleRound();

            FinaleRounds.Add(round);
            return(round);
        }
コード例 #2
0
ファイル: GameManager.cs プロジェクト: LordDash/slimstemens
    public static void NextRound()
    {
        ++_currentRoundIndex;

        Question[] questions        = null;
        GameRound  currentGameRound = null;

        switch (CurrentRound)
        {
        case Round.ThreeSixNine:
            currentGameRound = new ThreeSixNineRound();
            questions        = GetCurrentRoundQuestions <ThreeSixNineQuestion>();
            break;

        case Round.OpenDoor:
            currentGameRound = new OpenDoorRound();
            questions        = GetCurrentRoundQuestions <OpenDoorQuestion>();
            break;

        case Round.Puzzle:
            currentGameRound = new PuzzleRound();
            questions        = GetCurrentRoundQuestions <PuzzleQuestion>();
            break;

        case Round.Gallery:
            currentGameRound = new GalleryRound();
            questions        = GetCurrentRoundQuestions <GalleryQuestion>();
            break;

        case Round.CollectiveMemory:
            currentGameRound = new CollectiveMemoryRound();
            questions        = GetCurrentRoundQuestions <CollectiveMemoryQuestion>();
            break;

        case Round.Finale:
            currentGameRound = new FinaleRound();
            questions        = GetCurrentRoundQuestions <FinaleQuestion>();
            break;

        case Round.Bonus:
            currentGameRound = new BonusRound();
            break;

        case Round.Done:
            currentGameRound = new DoneRound();
            break;
        }

        SceneManager.Instance.Load(currentGameRound.SceneName, () => currentGameRound.Start(_teams, questions));
    }
コード例 #3
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    public void SetController(FinaleRound controller)
    {
        _controller = controller;

        _controller.OnWaitingForNextQuestion += SetStateWaitingForNextQuestion;
        _controller.OnWaitingForTimerStart   += SetStateWaitingForStartTimer;
        _controller.OnWaitingForNextTeam     += SetStateWaitingForNextTeam;

        _nextQuestionButton.onClick.AddListener(_controller.NextQuestion);
        _nextPlayerButton.onClick.AddListener(_controller.NextTeam);
        _startTimerButton.onClick.AddListener(_controller.StartTimer);
        _startTimerButton.onClick.AddListener(SetStateToWaitingForAnswer);
        _playerPassedButton.onClick.AddListener(_controller.PlayerPassed);
        _endRoundButton.onClick.AddListener(_controller.EndRound);


        for (int i = 0; i < _answerButtons.Length; i++)
        {
            _answerButtons[i].interactable = false;
        }
    }