コード例 #1
0
    private void _SetTextureMap(int srcIndex, int dstIndex, int atlasW, int atlasH, int srcW, int srcH, int x, int y, int trimX, int trimY)
    {
        float scaleX = (float)srcW / atlasW;
        float scaleY = (float)srcH / atlasH;

        float offsetX = (float)(x - trimX) / atlasW;
        float offsetY = (float)(y - trimY) / atlasH;

        _live2DModel.setTextureMap(srcIndex, dstIndex, scaleX, scaleY, offsetX, offsetY);
    }