private void _SetTextureMap(int srcIndex, int dstIndex, int atlasW, int atlasH, int srcW, int srcH, int x, int y, int trimX, int trimY) { float scaleX = (float)srcW / atlasW; float scaleY = (float)srcH / atlasH; float offsetX = (float)(x - trimX) / atlasW; float offsetY = (float)(y - trimY) / atlasH; _live2DModel.setTextureMap(srcIndex, dstIndex, scaleX, scaleY, offsetX, offsetY); }