/// <summary> /// カメラがシーンにレンダリング後に呼ばれる /// </summary> void OnRenderObject() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); // アプリが終了していた場合 if (!Application.isPlaying) { live2DModel.update(); live2DModel.draw(); return; } // 再生中のモーションからモデルパラメータを更新 if (motionManager != null) { motionManager.updateParam(live2DModel); } // ポーズの設定 if (pose != null) { pose.updateParam(live2DModel); } // 物理演算の設定 if (physics != null) { physics.updateParam(live2DModel); } // 頂点の更新 live2DModel.update(); // モデルの描画 live2DModel.draw(); }
void OnRenderObject() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); live2DModel.draw(); return; } if (motionMgr.isFinished()) { motionMgr.startMotion(motion); } motionMgr.updateParam(live2DModel); live2DModel.update(); live2DModel.draw(); }
void OnRenderObject() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); live2DModel.draw(); return; } // motion播完或是flag改變 if (motionMgr.isFinished() || mtnBehaviour.changeflg == true) { // load motion motion = Live2DMotion.loadMotion(motionFile.bytes); // 播放motion motionMgr.startMotion(motion); // 設置flag為off mtnBehaviour.changeflg = false; } motionMgr.updateParam(live2DModel); live2DModel.update(); live2DModel.draw(); }
private KrLive2DLipSync m_pLipSync = null; // process for lip sync //::::::::::::::::::::::::::::::::::::::::::::::::::::: // UNITY FUNCTION //::::::::::::::::::::::::::::::::::::::::::::::::::::: // @Brief : Update void Update() { // Update motion parameter m_pIdleMotionManager.updateParam(m_pLive2dModel); m_pMotionManager.updateParam(m_pLive2dModel); LipSync(); m_pLive2dModel.update(); // Render type is Live2D.L2D_RENDER_DRAW_MESH if (m_pLive2dModel.getRenderMode() == Live2D.L2D_RENDER_DRAW_MESH) { m_pLive2dModel.draw(); } }
void OnRenderObject() { live2DModel.draw(); var partList = live2DModel.getModelImpl().getPartsDataList(); foreach (var item in partList) { live2DModel.setPartsOpacity(item.getPartsDataID().ToString(), modelOpacity); if (item.getPartsDataID().ToString() == "PARTS_WEAPON01") { return; } if (item.getPartsDataID().ToString() == "PARTS_WEAPON02") { return; } if (item.getPartsDataID().ToString() == "PARTS_WEAPON03") { return; } if (item.getPartsDataID().ToString() == "PARTS_WEAPON04") { return; } if (item.getPartsDataID().ToString() == "PARTS_WEAPON05") { return; } if (item.getPartsDataID().ToString() == "PARTS_WEAPON06") { return; } } }
void OnRenderObject() { if (live2DModel == null) { load(); } live2DModel.draw(); }
void Render() { if (live2DModel == null) { return; } live2DModel.draw(); }
void OnRenderObject() { if (live2DModel == null) { return; } live2DModel.draw(); }
private void OnRenderObject() { if (modelUnity == null) { return; } modelUnity.draw(); }
void Update() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); live2DModel.draw(); return; } float volume = 0; if (smoothing) { float currentVolume = GetCurrentVolume(GetComponent <AudioSource>()); if (Mathf.Abs(lastVolume - currentVolume) < 0.2f) { volume = lastVolume * 0.9f + currentVolume * 0.1f; } else if (lastVolume - currentVolume > 0.2f) { volume = lastVolume * 0.7f + currentVolume * 0.3f; } else { volume = lastVolume * 0.2f + currentVolume * 0.8f; } lastVolume = volume; } else { volume = GetCurrentVolume(GetComponent <AudioSource>()); } live2DModel.setParamFloat("PARAM_MOUTH_OPEN_Y", volume * scaleVolume); live2DModel.update(); }
void OnRenderObject() { if (_live2DModel == null) { _Load(); } _live2DModel.draw(); }
private IEnumerator Routine_Main() { while (true) { while (true) { if (live2DModel == null) { break; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); break; } if (motionMgr.isFinished() || main != _State) { //歩き if (_State == EnemyState.Walk) { motionMgr.startMotion(motions[0]); } } if (main != _State) { //噛みつき if (_State == EnemyState.Attack) { motionMgr.startMotion(motions[1]); } //怯み else if (_State == EnemyState.Stop) { motionMgr.startMotion(motions[2]); } //停止 if (_State == EnemyState.Wait) { motionMgr.startMotion(motions[3]); } } main = _State; motionMgr.updateParam(live2DModel); live2DModel.update(); live2DModel.draw(); yield return(null); } yield return(null); } }
void OnRenderObject() { if (live2DModel == null) { load(); } if (live2DModel.getRenderMode() == Live2D.L2D_RENDER_DRAW_MESH_NOW) { live2DModel.draw(); } }
void OnRenderObject() { if (live2DModel == null) { load(); } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); live2DModel.draw(); return; } dragMgr.update(); live2DModel.setParamFloat("PARAM_ANGLE_X", dragMgr.getX() * 30); live2DModel.setParamFloat("PARAM_ANGLE_Y", dragMgr.getY() * 30); live2DModel.setParamFloat("PARAM_BODY_ANGLE_X", dragMgr.getX() * 10); live2DModel.setParamFloat("PARAM_EYE_BALL_X", -dragMgr.getX()); live2DModel.setParamFloat("PARAM_EYE_BALL_Y", -dragMgr.getY()); double timeSec = UtSystem.getUserTimeMSec() / 1000.0; double t = timeSec * 2 * Math.PI; live2DModel.setParamFloat("PARAM_BREATH", (float)(0.5f + 0.5f * Math.Sin(t / 3.0))); eyeBlink.setParam(live2DModel); if (physics != null) { physics.updateParam(live2DModel); } live2DModel.update(); live2DModel.draw(); }
void OnRenderObject() { Matrix4x4 m1 = Matrix4x4.Ortho( -200.0f, 200.0f, 200.0f, -200.0f, -0.5f, 0.5f); Matrix4x4 m2 = transform.localToWorldMatrix; Matrix4x4 m3 = m2 * m1; live2DModel.setMatrix(m3); live2DModel.update(); live2DModel.draw(); }
void OnRenderObject() { if (live2DModel == null) { return; } if ((Camera.current.cullingMask & gameObject.layer) > 0) { if (live2DModel.getRenderMode() == Live2D.L2D_RENDER_DRAW_MESH_NOW) { live2DModel.draw(); } } }
void OnRenderObject() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); live2DModel.draw(); return; } double t = (UtSystem.getUserTimeMSec() / 1000.0) * 2 * Math.PI; live2DModel.setParamFloat("PARAM_ANGLE_X", (float)(30 * Math.Sin(t / 3.0))); live2DModel.update(); live2DModel.draw(); }
// 렌더링할 때 호출된다 void OnRenderObject() { // Live2D 모델이 없으면 읽어들인다 if (m_live2DModel == null) { load(); } m_live2DModel.setMatrix(transform.localToWorldMatrix * m_live2DCanvasPos); // 만일 애플리케이션이 동작 중이 아니라면 모델을 업데이트하여 렌더링하고 돌아온다 if (!Application.isPlaying) { m_live2DModel.update(); m_live2DModel.draw(); return; } Idle(); // 아래에 있는 Idle() 함수 내용을 실행하고 여기로 돌아온다 Drag(); // 아래에 있는 Drag() 함수 내용을 실행하고 여기로 돌아온다 ※이것은 Idle()을 실행한 수에 실행해야 한다 // 눈깜박임 처리 m_eyeBlink.setParam(m_live2DModel); // 물리 연산 업데이트 if (m_physics != null) { m_physics.updateParam(m_live2DModel); } // 모델 업데이트 m_live2DModel.update(); // 모델 렌더링 m_live2DModel.draw(); }
void Update() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } if (motionMgr.isFinished() || main != _State) { //歩き if (_State == Main.CharaState.Walk) { live2DModel.setParamFloat("Param3", -1); live2DModel.setParamFloat("Param7", 0); motionMgr.startMotion(motions[0]); } //走り else if (_State == Main.CharaState.Run) { live2DModel.setParamFloat("Param3", -1); live2DModel.setParamFloat("Param7", 0); motionMgr.startMotion(motions[1]); } //停止 if (_State == Main.CharaState.Wait) { //live2DModel.setParamFloat("Param3", -1); motionMgr.startMotion(motions[2]); //motionMgr.stopAllMotions(); } } main = _State; motionMgr.updateParam(live2DModel); live2DModel.update(); live2DModel.draw(); }
void Update() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } if (motionMgr.isFinished() || main != _State2) { //歩き if (_State2 == Enemy2State.Walk) { motionMgr.startMotion(motions[0]); } } if (main != _State2) { //噛みつき if (_State2 == Enemy2State.Attack) { motionMgr.startMotion(motions[1]); } //怯み else if (_State2 == Enemy2State.Stop) { motionMgr.startMotion(motions[2]); } //停止 if (_State2 == Enemy2State.Wait) { motionMgr.startMotion(motions[3]); } } motionMgr.updateParam(live2DModel); live2DModel.update(); live2DModel.draw(); }
private void OnPostRender() { if (live2DModelUnity == null) { return; } live2DModelUnity.setMatrix(base.transform.localToWorldMatrix * live2DCanvasPos); if (!IsStop || isOneDraw) { motionMgr.updateParam(live2DModelUnity); live2DModelUnity.update(); live2DModelUnity.draw(); isDrawed = true; if (motionMgr.isFinished() || isOneDraw) { isOneDraw = false; } } }
private void OnRenderObject() { live2dModel.draw(); }
private void OnRenderObject() { model.draw(); }
public void Rending() { live2DModel.draw(); }
void Update() { if (live2DModel == null) { return; } live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos); if (!Application.isPlaying) { live2DModel.update(); return; } if (motionMgr.isFinished() || main != Player.State) { //歩き if (Player.State == Main.CharaState.Walk) { live2DModel.setParamFloat("Param3", -1); live2DModel.setParamFloat("Param7", 0); motionMgr.startMotion(motions[0]); } //走り else if (Player.State == Main.CharaState.Run) { live2DModel.setParamFloat("Param3", -1); live2DModel.setParamFloat("Param7", 0); motionMgr.startMotion(motions[1]); } //素手殴り else if (Player.State == Main.CharaState.HandAttack) { //live2DModel.setParamFloat("Param3", -1); motionMgr.startMotion(motions[2]); } //鉄棒殴り else if (Player.State == Main.CharaState.BarAttack) { motionMgr.startMotion(motions[3]); } //銃攻撃 else if (Player.State == Main.CharaState.Shot) { motionMgr.startMotion(motions[4]); } //通常ダメージ else if (Player.State == Main.CharaState.Damage) { motionMgr.startMotion(motions[8]); } //銃攻撃 else if (Player.State == Main.CharaState.Down) { motionMgr.startMotion(motions[9]); } //停止 if (Player.State == Main.CharaState.Wait) { //live2DModel.setParamFloat("Param3", -1); motionMgr.startMotion(motions[10]); //motionMgr.stopAllMotions(); } } main = Player.State; motionMgr.updateParam(live2DModel); live2DModel.update(); live2DModel.draw(); }
private void OnRenderObject() { live2DMode.draw(); }
private void OnRenderObject() { //渲染显示模型 live2DModel.draw(); }
/*跟随鼠标移动实现类*/ /**********/ /*-*/ private void OnRenderObject() { live2DModel.draw(); //绘图方法 }
//실제로 모델이 랜더되는 동안 호출 void OnRenderObject() { model.setMatrix(transformCache.localToWorldMatrix * canvasMatrix); model.draw(); }
public void OnRenderObject() { live2DModel.draw(); }