public override List <TgcBoundingAxisAlignBox> listaColisionesConCamara() { return(Scene.Meshes.FindAll(m => !ListaPisosSubterraneos.Contains(m) && !ListaMeshesSinColision.Contains(m) && !ListaEscalones.Contains(m) && !ListaPisosResbalosos.Contains(m) && !ListaPozos.Contains(m) && !ListaLogos.Contains(m)). ConvertAll((TgcMesh x) => x.BoundingBox)); }
public override List <TgcMesh> listaColisionesConCamara() { return(Scene.Meshes.FindAll(m => !ListaMeshesSinColision.Contains(m) && !ListaPisosResbalosos.Contains(m) && !ListaPozos.Contains(m))); }