コード例 #1
0
        public LinearAreaOfEffectObstacle(LinearAreaOfEffectEvadable ability, Vector3 startPosition)
            : base(ability)
        {
            const int RadiusIncrease = 50;
            const int RangeIncrease  = 100;

            this.Position  = startPosition;
            this.Radius    = ability.RangedAbility.Radius + RadiusIncrease;
            this.Range     = ability.RangedAbility.Range + RangeIncrease;
            this.IsUpdated = false;
        }
コード例 #2
0
 public ChronosphereLinearAllyObstacle(LinearAreaOfEffectEvadable ability, Vector3 startPosition)
     : base(ability, startPosition)
 {
 }