public LinearAreaOfEffectObstacle(LinearAreaOfEffectEvadable ability, Vector3 startPosition) : base(ability) { const int RadiusIncrease = 50; const int RangeIncrease = 100; this.Position = startPosition; this.Radius = ability.RangedAbility.Radius + RadiusIncrease; this.Range = ability.RangedAbility.Range + RangeIncrease; this.IsUpdated = false; }
public ChronosphereLinearAllyObstacle(LinearAreaOfEffectEvadable ability, Vector3 startPosition) : base(ability, startPosition) { }