コード例 #1
0
 public LineRendererController getLineRendererControlelr(LineMeshType lineMeshType, Texture2D pointerTexture)
 {
     if (lrc == null)
     {
         lrc = LineRendererController.getLineRenderer(LINE_RENDERER_GO_NAME, supportedMeshLineTypes[lineMeshType], pointerTexture);
     }
     return(lrc);
 }
コード例 #2
0
        public static Mesh CreateLine(Vector3[] _vertices, LineMeshType _lineMeshType, Color _color)
        {
            bool         isRing   = (_lineMeshType == LineMeshType.Ring);
            MeshTopology topology = (_lineMeshType == LineMeshType.Lines) ? MeshTopology.Lines : MeshTopology.LineStrip;
            int          vertNum  = _vertices.Length;

            int[]     incides = new int[isRing ? vertNum + 1 : vertNum];
            Vector2[] uv      = new Vector2[vertNum];
            Color[]   colors  = new Color[vertNum];
            Vector3[] normals = new Vector3[vertNum];

            for (int ii = 0; ii < _vertices.Length; ++ii)
            {
                Vector3 normal = new Vector3(0.0f, 1.0f, 0.0f);
                if (ii < (_vertices.Length - 1))
                {
                    normal = _vertices[ii + 1] - _vertices[ii];
                }
                incides[ii] = ii;
                uv[ii]      = new Vector2(_vertices[ii].x + 0.5f, _vertices[ii].y + 0.5f);
                colors[ii]  = _color;
                normals[ii] = normal;
            }
            if (isRing)
            {
                incides[vertNum] = 0;
            }
            Mesh mesh = new Mesh();

            mesh.vertices = _vertices;
            mesh.uv       = uv;
            mesh.colors   = colors;
            mesh.normals  = normals;
            mesh.RecalculateNormals();
            mesh.RecalculateBounds();
            mesh.SetIndices(incides, topology, 0);
            return(mesh);
        }
コード例 #3
0
 public LineRendererController getLineRendererControlelr(LineMeshType lineMeshType, Texture2D pointerTexture)
 {
     if (lrc == null) {
         lrc = LineRendererController.getLineRenderer (LINE_RENDERER_GO_NAME, supportedMeshLineTypes[lineMeshType], pointerTexture);
     }
     return lrc;
 }