// Use this for initialization void Start() { lightning = GetComponent<Lightning>(); lightning.enabled = false; player = GetComponent<IPlayer>(); lightning.maxLength = 200f; }
private void ProcessChunkInViewRange(Chunk chunk) { if (chunk.ChunkState == ChunkState.Ready || chunk.ChunkState == ChunkState.AwaitingRemoval) return; switch (chunk.ChunkState) // switch on the chunk state. { case ChunkState.AwaitingGenerate: Generator.Generate(chunk); break; case ChunkState.AwaitingLighting: case ChunkState.AwaitingRelighting: Lightning.Process(chunk); break; case ChunkState.AwaitingBuild: case ChunkState.AwaitingRebuild: this.VertexBuilder.Build(chunk); break; default: break; } }
protected override void CastInternal(Character caller) { var impactDist = caller.transform.forward * m_distance; var startPoint = caller.transform.position + caller.transform.forward * 0.5F; Lightning lh = Instantiate <Lightning>(m_lightningPrefab); lh.transform.position = startPoint; RaycastHit rh; if (Physics.Raycast(startPoint, transform.forward, out rh, impactDist.magnitude)) { if (rh.collider.gameObject.GetComponentInterface <IHealth>() != null) { rh.collider.gameObject.GetComponentInterface <IHealth>().Health -= m_damage; } impactDist = rh.point; } lh.Strike(impactDist); }
public void Hold() { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 lightningAim = hit.point; float aimDistance = Vector3.Distance(this.gameObject.transform.position, lightningAim); if (aimDistance <= range) { GameObject lightningGO = Instantiate(lightningPrefab, barrelExit.position, Quaternion.identity); lightningGO.transform.SetParent(this.gameObject.transform); lightningGO.transform.LookAt(lightningAim); Lightning lightning = lightningGO.GetComponent <Lightning>(); lightning.Setup(null, aimDistance + 0.25f, applyChains, chainRange, chainLightningPrefab, damage); desiredSpeed = maxArmSpeed; } } }
IEnumerator secondScene() { ++othercounter; Debug.Log("A"); yield return(new WaitForSeconds(.5f)); topBar.GetComponent <Animator>().enabled = true; botBar.GetComponent <Animator>().enabled = true; sign.GetComponent <Animator>().enabled = true; house.GetComponent <Animator>().enabled = true; ground.GetComponent <Animator>().enabled = true; Ape.GetComponent <Animator>().SetTrigger("zoom"); thunder.SetActive(true); yield return(new WaitForSeconds(.6f)); // yield return new WaitForSeconds(.2f); GetComponent <Text>().text = " "; Lightning.SetActive(true); yield return(new WaitForSeconds(.12f)); Eyes.SetActive(true); ++othercounter; }
public override void Attack() { if (null == target) { return; } deltaTime = 0.0f; int count = Random.Range(3, 5); for (int i = 0; i < count; i++) { Lightning lightning = GameObject.Instantiate <Lightning> (lightningPrefab); lightning.start = transform.position; lightning.end = target.center; lightning.sparkCount = (int)(data.time / interval); lightning.sparkWidth = Random.Range(0.01f, 0.05f); lightning.sparkDuration = interval; lightning.transform.SetParent(transform); } StartCoroutine(Lightning()); }
private void TextBoxBlue_TextChanged(object sender, RoutedEventArgs e) { if (TextBoxRed != null && TextBoxGreen != null && TextBoxBlue != null && TextBoxHex != null) { int x = 0; if (int.TryParse(this.TextBoxBlue.Text, out x)) { if (Regex.IsMatch(this.TextBoxBlue.Text, "0/d")) { this.TextBoxBlue.Text = this.TextBoxBlue.Text.Substring(1); this.TextBoxBlue.CaretIndex = this.TextBoxBlue.Text.Length; } if (x >= 0 && x <= 255) { Lightning.changeColorBlue((byte)x); tbblue = x; updateColor(); string s = Convert.ToString(x, 16).ToUpper(); if (!Regex.IsMatch(s, ".{2}")) { s = "0" + s; } s = TextBoxHex.Text.Substring(0, 4) + s; if (TextBoxHex.Text != s) { TextBoxHex.Text = s; } } else { this.TextBoxBlue.Text = tbblue.ToString(); this.TextBoxBlue.CaretIndex = this.TextBoxBlue.Text.Length; } } } }
public static Mobile BuildMobile(MobileType mobileType, Player player, Vector2 position, bool isInGame = true) { Mobile mobile = null; switch (mobileType) { case MobileType.Random: mobile = new Random(player, position); break; case MobileType.Armor: mobile = new Armor(player, position); break; case MobileType.Bigfoot: mobile = new Bigfoot(player, position); break; case MobileType.Dragon: mobile = new Dragon(player, position); break; case MobileType.Mage: mobile = new Mage(player, position); break; case MobileType.Ice: mobile = new Ice(player, position); break; case MobileType.Knight: mobile = new Knight(player, position); break; case MobileType.RaonLauncher: mobile = new RaonLauncher(player, position); break; case MobileType.Trico: mobile = new Trico(player, position); break; case MobileType.Turtle: mobile = new Turtle(player, position); break; case MobileType.Lightning: mobile = new Lightning(player, position); break; } if (isInGame) { mobile.HideLobbyExclusiveAvatars(); } return(mobile); }
void Start() { burst = duration < 0; lr = GetComponent <LineRenderer>(); if (lr != null) { Destroy(gameObject, burst ? burstDuration : duration); UpdateLinePosition(); } ps = GetComponent <ParticleSystem>(); if (ps != null) { if (burst) { transform.position = (Vector3)target.position + positionAdjust; Destroy(gameObject, ps.main.duration); } else { UpdateParticleOriginDirection(); Destroy(gameObject, duration); } ps.Play(); } lightning = GetComponentInChildren <Lightning>(); if (lightning != null) { Destroy(gameObject, burst ? burstDuration : duration); UpdateLightningPosition(); } if (lr == null && ps == null && lightning == null) { Destroy(gameObject); } }
// Use this for initialization void Start() { maxHealth = health; gui = GameObject.Find("GameCanvas").GetComponent <GUIManager>(); timer = GameObject.Find("GameManager").GetComponent <TimerManager>(); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); sounds = GameObject.Find("Audio").GetComponent <AudioManager>(); arcmover = GetComponent <ArcMover2D>(); transform.position = rightPosition.position; player = GameObject.FindGameObjectWithTag("Player"); fireSegment = (float)2 / bulletAmount; sprites = GetComponentsInChildren <SpriteMeshInstance>(); originalColor = sprites[0].color; lightning = GetComponentInChildren <Lightning>(); dropper = GetComponent <DropToGround>(); dropper.enabled = false; }
private void ButtonAnimationsSmiles_Click(object sender, RoutedEventArgs e) { if (Lightning.animations) { if (Lightning.ai != 1) { updateSettings(); deselectAllButtons(); ButtonSelect(this.ButtonAnimationsSmiles, this.ButtonAnimationsSmilesImageBrush, this.ButtonAnimationsSmilesText, this.ButtonAnimationsSmilesBorder); this.SliderSpeed.Maximum = 5; this.SliderSpeed.Minimum = 0.5; this.SliderSpeed.Value = Properties.Settings.Default.SmilesSpeed; this.SliderBright.Value = Properties.Settings.Default.SmilesBrightness; this.TextBoxRed.Text = Properties.Settings.Default.SmilesRed.ToString(); this.TextBoxGreen.Text = Properties.Settings.Default.SmilesGreen.ToString(); this.TextBoxBlue.Text = Properties.Settings.Default.SmilesBlue.ToString(); hideAllAlgsSettings(); Lightning.runNewAlg(1); } } }
void Start() { lightning = GetComponent<Lightning>(); lightning.maxLength = maxDistance; beamSpeedTimer = 0; GrapplePhysics.reelSpeed = reelSpeed; GrapplePhysics.stabilizer = stabilizer; player = (AbstractPlayer)GameManager.instance.CurrentPlayer; }
void Awake(){ instance = this; strikeTimer = Time.time + Random.Range(1, 5); Flash.SetActive(false); }
IEnumerator LightningBranch(string powerup = "") { yield return(new WaitForSeconds(0.1f)); Slot currentSlot = chip.slot; Chip nextChip; Slot nextSlot; Lightning lightning = null; int iter = 10; int count = 10; List <Chip> branch = new List <Chip>(); while (true) { if (iter <= 0 || count <= 0) { break; } nextSlot = currentSlot.nearSlot.Values.Where(x => x != null).ToList().GetRandom(); if (!nextSlot) { iter--; continue; } nextChip = nextSlot.chip; if (!nextChip || nextChip.destroying) { iter--; continue; } if (!currentSlot.chip) { iter--; continue; } if (chips.Contains(nextChip) || branch.Contains(nextChip)) { iter--; continue; } chips.Add(nextChip); branch.Add(nextChip); int id = nextChip.id; if (lightning != null) { lightning.Remove(); } lightning = Lightning.CreateLightning(0, currentSlot.chip.transform, nextChip.transform, id == Mathf.Clamp(id, 0, 5) ? Chip.colors[id] : Color.white); count--; currentSlot.chip.SetScore(0.3f); currentSlot.chip.jamType = chip.jamType; currentSlot.chip.DestroyChip(); currentSlot = nextSlot; yield return(new WaitForSeconds(0.02f)); } if (powerup != "") { bool dontDestroy = powerup == "RainbowHeart" || powerup == "UltraColorBomb"; Chip pu = FieldAssistant.main.AddPowerup(currentSlot.coord, powerup); //if (!dontDestroy) // pu.can_move = false; pu.transform.localPosition = Vector3.zero; yield return(0); while (!dontDestroy && pu != null && pu.GetComponent <Animation>().isPlaying) { yield return(0); } if (pu != null && !dontDestroy) { SessionAssistant.main.EventCounter(); pu.jamType = chip.jamType; pu.DestroyChip(); } } if (lightning != null) { lightning.Remove(); if (currentSlot.chip) { currentSlot.chip.jamType = chip.jamType; currentSlot.chip.DestroyChip(); } } branchCount--; while (branchCount > 0) { yield return(0); } yield return(0); branchCount = -1; //yield return new WaitForSeconds(0.02f); //for (int i = 0; i < branch.Count; i++) { // yield return new WaitForSeconds(0.03f); // if (branch[i].destroing || !branch[i].parentSlot) // continue; // branch[i].SetScore(0.1f); // FieldAssistant.main.BlockCrush(branch[i].parentSlot.slot.x, branch[i].parentSlot.slot.y, true); // FieldAssistant.main.JellyCrush(branch[i].parentSlot.slot.x, branch[i].parentSlot.slot.y); // if (branch[i] != chip) // branch[i].DestroyChip(); //} //branchCount--; //while (branchCount > 0) // yield return 0; //branchCount = -1; }
// Update is called once per frame void Update() { //Select spell if (Input.GetKeyDown(KeyCode.Alpha1)) { fire = true; lightning = false; clone = false; } else if (Input.GetKeyDown(KeyCode.Alpha2)) { fire = false; lightning = true; clone = false; } else if (Input.GetKeyDown(KeyCode.Alpha3)) { fire = false; lightning = false; clone = true; } //Use spell if (!InputManager.isPaused && Input.GetMouseButtonDown(0)) { if (fire == true && fireCoolDown <= 0) { FireBall ball = new FireBall(); Rigidbody clone; clone = Instantiate(fireBall, new Vector3(d.transform.position.x, d.transform.position.y, -1), Quaternion.identity); clone.velocity = transform.TransformDirection(Vector3.right * 10); fireCoolDown = 1; } if (lightning == true && lightningCoolDown <= 0) { Lightning bolt = new Lightning(); if (lightningCreate == false) { lightningBolt = Instantiate(lightningBolt, new Vector3(d.transform.position.x, d.transform.position.y, 0), Quaternion.identity); lightningCreate = true; } buttonHold = true; lightningCoolDown = 10; } if (clone == true && cloneCoolDown <= 0) { cloneCreate = false; if (cloneCreate == false) { Transform cloneCopy; cloneCopy = Instantiate(cloneBody, new Vector3(d.transform.position.x, d.transform.position.y, -1), Quaternion.identity); cloneCreate = true; Destroy(cloneCopy.gameObject, 5); } cloneCoolDown = 10; } } //Cooldowns fireCoolDown -= Time.deltaTime; lightningCoolDown -= Time.deltaTime; cloneCoolDown -= Time.deltaTime; if (Input.GetMouseButtonUp(0)) { buttonHold = false; } if (buttonHold == true) { lightningBolt.transform.position = d.transform.position; } else { lightningBolt.transform.position = new Vector3(0, 10, 0); } }
private Lightning GetLightning() { Lightning lnd = new Lightning(_myData.CertLocation, _myData.MacLocation, _myData.lndGRPC); return(lnd); }
public Ryan(Inventory inventory) { Inventory = inventory; CameraLocked .Create(this); Transform .Create(this) .SetPosition(350, 250) .SetSpeed(120) .SetOrientation(-Vector2.UnitY) .SetUpdateZWithPosition(true) .SetScale(1.0f); Sprite .Create(this) .SetEnableNormalMap(false) .SetImage(content.characters.ryan.sprite_blood, 13, 8, 0); SpriteTransformAnimation .Create(this) .SetSetFrameFn(SetFrame); SpriteCustomAnimation .Create(this) .SetGetFramesAction(GetCustomAnimationFrames); SpriteData .Create(this) .SetOrientationFlip(false) .SetOffset(-76, -143); Text .Create(this) .SetFont(content.fonts.pixeloperator_outline_BMF) .SetWidth(300) .SetConstrain(true) .SetConstrainingRectangle(new Rectangle(0, 0, Game.VIRTUAL_WIDTH, Game.VIRTUAL_HEIGHT)) .SetAlign(Alignment.Bottom); Navigation .Create(this) .SetApplyScale(true) .SetApplyColoring(true) .SetRestrictPosition(true) .SetScale(1.75f); Scripts .Create(this); Lightning .Create(this) .SetLightPosition(new Vector3(new Vector2(51, 61), 0)) .SetLightColor(new Vector3(1.25f, 0.6f, 0.6f)); BloodDropEmitter .Create(this); Score .Create(this); RandomCountdown .Create(this) .SetDuration(7) .SetMinUpdates(300) .SetMaxUpdates(500); }
//private Transform dummyCam; //private Vector3 oldMousePos = Vector3.zero; void Awake() { var wTransform = transform.Find ("weapon Transform"); anim = GetComponent<Animator>(); aud = wTransform.Find("Audio").GetComponent<AudioSource>(); //aud.clip = hgSFX; ammoDisp = GameObject.Find("ammoClipTXT").GetComponent<Text>(); // Setting up the references. playerT = GameObject.FindGameObjectWithTag("Player").transform; playerCtrl = playerT.GetComponent<PlayerControl>(); playerHealth = playerT.GetComponent<PlayerHealth>(); //print (playerT.name); playerCtrl.gunCS = this; playerAnim = playerT.GetComponent<Animator>(); kickHit = playerT.Find ("kickHit").GetComponent<KickHit>(); grabEnemyHitGO = playerT.Find ("grabEnemyHit").gameObject; //gehCS = grabEnemyHitGO.GetComponent<GrabEnemyHit> (); grabEnemyHitGO.GetComponent<GrabEnemyHit> ().gunCS = this; //yellSFX = playerCtrl.jumpFX;//make kick yell SFX same as jump from player control head = playerT.Find("head Transform"); headSR = head.transform.Find ("head").GetComponent<SpriteRenderer>(); psychoEye = head.Find("head").Find("psychoEye").gameObject; SliderJoint2D jnt = playerT.gameObject.AddComponent<SliderJoint2D>(); jnt.connectedBody = GetComponent<Rigidbody2D>(); jnt.anchor = new Vector2(0,0.6f); jnt.useLimits = true; jnt.angle = 90f; JointTranslationLimits2D l = new JointTranslationLimits2D(); l.max = 1.2f; jnt.limits = l; //WEAPONS STUFF handGunWeapon = new Weapon(GunMode.HANDGUN,transform.Find("weapon Transform")); handGunWeapon.bulletShell = bulletShells [0]; machineGunWeapon = new Weapon(GunMode.MACHINEGUN,transform.Find("weapon Transform")); machineGunWeapon.bulletShell = bulletShells [0]; grenadeWeapon = new Weapon (GunMode.GRENADE,transform.Find("weapon Transform")); flameWeapon = new Weapon (GunMode.FLAME,transform.Find("weapon Transform")); rpgWeapon = new Weapon (GunMode.ROCKET,transform.Find("weapon Transform")); punchWeapon = new Weapon (GunMode.PUNCH,transform.Find("weapon Transform")); shotGunWeapon = new Weapon (GunMode.SHOTGUN,transform.Find("weapon Transform")); shotGunWeapon.bulletShell = bulletShells [1]; stratWeapon = new Weapon (GunMode.STRAT,transform.Find("weapon Transform")); activeWeapon = handGunWeapon; weapons[0]=new Weapon(GunMode.UNARMED,transform.Find("weapon Transform")); weapons[1]=handGunWeapon; weapons[2]=machineGunWeapon; weapons[3]=grenadeWeapon; weapons[4]=flameWeapon; weapons[5]=rpgWeapon; weapons[6]=punchWeapon; weapons [7] = shotGunWeapon; weapons[8] = stratWeapon; weaponsForAmmo[0] = machineGunWeapon; weaponsForAmmo[1] = grenadeWeapon; weaponsForAmmo[2] = flameWeapon; weaponsForAmmo[3] = rpgWeapon; weaponsForAmmo[4] = punchWeapon; weaponsForAmmo [5] = shotGunWeapon; gunModes[0]=GunMode.UNARMED; gunModes[1]=GunMode.HANDGUN; gunModes[2]=GunMode.MACHINEGUN; gunModes[3]=GunMode.GRENADE; gunModes[4]=GunMode.FLAME; gunModes[5]=GunMode.ROCKET; gunModes[6]=GunMode.PUNCH; gunModes[7]=GunMode.SHOTGUN; gunModes[8]=GunMode.STRAT; //unarmLGO = playerT.Find ("body").Find("psycho bob_armL").gameObject;//unarmed arms, animated separately //unarmRGO = playerT.Find ("body").Find("psycho bob_armR").gameObject; handGunGO = wTransform.Find ("handGun3D").gameObject; bazookaGO = wTransform.Find ("bazooka3D").gameObject; machineGunGO = wTransform.Find ("machineGun3D").gameObject; flameThrowerGO = wTransform.Find ("flameThrower3D").gameObject; shotGunGO = wTransform.Find ("shotGun3D").gameObject; stratGO = wTransform.Find ("stratGun3D").gameObject; rpgGO = wTransform.Find("bazooka3D").Find("rocket3D").gameObject; punchGO = wTransform.Find("bazooka3D").Find("punch3D").gameObject; weaponWheel = transform.Find("UIweaponWheel").gameObject;//GameObject.Find ("UI").transform.Find("UIweaponWheel").gameObject;//playerT.Find("weaponSelect").gameObject; weaponWheel.transform.SetParent (GameObject.Find ("UI").transform, false); bulletShell_ShotPos =wTransform. transform.Find ("bulletShell_spot"); handGunFlare = wTransform.Find ("handGun3D").Find ("handGunFlare").GetComponent<ParticleSystem>(); handGunFlareLight = wTransform.Find ("handGun3D").Find("handGunFlare light").GetComponent<Light>(); //handGunFlareLight2 = wTransform.Find ("handGun3D").Find("handGunFlare light2").GetComponent<Light>(); gunFlare = wTransform.Find ("machineGun3D").Find ("gunFlare").GetComponent<ParticleSystem>(); gunFlareLight = wTransform.Find ("machineGun3D").Find("gunFlare light").GetComponent<Light>(); //gunFlareLight2 = wTransform.Find ("machineGun3D").Find("gunFlare light2").GetComponent<Light>(); shotGunFlare = wTransform.Find ("shotGun3D").Find ("gunFlare").GetComponent<ParticleSystem>(); shotGunFlareLight = wTransform.Find ("shotGun3D").Find("gunFlare light").GetComponent<Light>(); //shotGunFlareLight2 = wTransform.Find ("shotGun3D").Find("gunFlare light2").GetComponent<Light>(); flame = wTransform.Find ("flameThrower3D").Find("flame").GetComponent<ParticleSystem>(); smoke = wTransform.Find ("flameThrower3D").Find("flameSmoke").GetComponent<ParticleSystem>(); flameLight = wTransform.Find ("flameThrower3D").Find("flameFX").GetComponent<Light>(); flameAud = flameLight.gameObject.GetComponent<AudioSource>(); rpgSmoke = wTransform.Find ("bazooka3D").Find("rpgSmoke").GetComponent<ParticleSystem>(); stratLightning = transform.Find ("lightning").gameObject; stratLightning.transform.parent = null; lightningCS = stratLightning.GetComponent<Lightning> (); stratLightning.SetActive(false); armIK[0] = playerT.Find ("body").Find ("psycho bob_armL").GetComponent<SimpleCCD>(); armIK[1] = playerT.Find ("body").Find("psycho bob_armR").GetComponent<SimpleCCD>(); armTargets[0]= transform.Find("weapon Transform").Find ("fArmB_L_IK");//for flipping when gun flips armTargets[1]= transform.Find("weapon Transform").Find ("fArmB_R_IK"); armTargets[2]= playerT.Find ("handL_IK");//for unarmed IK targets armTargets[3]= playerT.Find ("handR_IK"); armTargets[4]= stratGO.transform.Find("handLmg");//for strat armTargets[5]= stratGO.transform.Find ("handRmg"); armTargets[6]= playerT.Find ("handL_IK_grab"); //for grabbing enemies; armTargets[7]= playerT.Find ("handR_IK_grab"); fArmR_SR = armIK[1].transform.Find("psycho bob_fArmR").GetComponent<SpriteRenderer>(); fArmL_SR = armIK[0].transform.Find("psycho bob_fArmL").GetComponent<SpriteRenderer>(); armL_SR = armIK[0].transform.parent.Find("psycho bob_armL").GetComponent<SpriteRenderer>(); //elbowTargets [0] = playerT.Find ("body").Find ("Skeleton").Find ("armB_L_IK"); //elbowTargets [1] = playerT.Find ("body").Find ("Skeleton").Find ("armB_R_IK"); armTargetPos[0] = armTargets[0].localPosition;//handgun machine gun L armTargetPos[1] = armTargets[1].localPosition;//R armTargetPos[2] = new Vector3(-0.8f,-0.4f,armTargets[0].localPosition.z);//flamethrower armTargetPos[3] = new Vector3(1.2f,-0.2f,armTargets[1].localPosition.z); armTargetPos[4] = new Vector3(-0.6f,-0.1f,armTargets[1].localPosition.z);//bazooka armTargetPos[5] = new Vector3(2f,1.57f,armTargets[0].localPosition.z); armTargetPos[6] = new Vector3(-.75f,-0.3f,armTargets[0].localPosition.z);//shotgun armTargetPos[7] = new Vector3(1.5f,0.5f,armTargets[0].localPosition.z); //armTargetPos[8] = new Vector3(-1f,0.8f,armTargets[0].localPosition.z);//strat //armTargetPos[9] = new Vector3(1.8f,-0.5f,armTargets[0].localPosition.z); hudGun =GameObject.FindGameObjectWithTag("HUD").transform.Find ("gunHUD").Find ("weaponIMG").GetComponent<UI_WeaponDisplay>(); rightHands[0] = wTransform.Find("handGun3D").Find ("hands2").GetComponent<SpriteRenderer>(); rightHands[1] = wTransform.Find("machineGun3D").Find ("handRmg").GetComponent<SpriteRenderer>(); rightHands[2] = wTransform.Find("shotGun3D").Find ("shotgun_grip").Find ("handR").GetComponent<SpriteRenderer>(); rightHands[3] = wTransform.Find("stratGun3D").Find ("handRmg").GetComponent<SpriteRenderer>(); rightHands[4] = wTransform.Find("flameThrower3D").Find ("handR").GetComponent<SpriteRenderer>(); rightHands[5] = wTransform.Find("bazooka3D").Find ("handRbz").GetComponent<SpriteRenderer>(); //rightHands[6] = wTransform.Find("").Find ("handR").gameObject; //rightHands[7] = wTransform.Find("").Find ("handR").gameObject; //rightHands[8] = wTransform.Find("").Find ("handR").gameObject; //hero = transform.root.gameObject.transform; bazookaGO.SetActive(false); machineGunGO.SetActive(false); //flameThrowerGO.SetActive(false); //camera = Camera.main; var xhairGO = (GameObject)Instantiate (xhairRef,transform.position , Quaternion.identity); xhair = xhairGO.transform; xhair.name = "xhair"; Cursor.visible = false; xhairHUD =GameObject.FindGameObjectWithTag("HUD").transform.Find ("xhairHUD"); gunMode = GunMode.UNARMED; SwitchWeapons(); cameraXmaxMin = Camera.main.transform.GetComponent<CameraFollow>().GetCameraMaxMin(); //dummyCam = Camera.main.transform.Find ("dummyCam"); }
IEnumerator MixEffect() { yield return(0); Chip chip = GetChip(); while (chip.parentSlot == null) { yield return(0); } transform.position = chip.parentSlot.transform.position; while (!SessionAssistant.main.CanIWait()) { yield return(0); } SessionAssistant.main.matching++; AudioAssistant.Shot("ColorBombCrush"); int sx = chip.parentSlot.slot.x; int sy = chip.parentSlot.slot.y; SimpleChip[] allChips = GameObject.FindObjectsOfType <SimpleChip> (); List <SimpleChip>[] sorted = new List <SimpleChip> [6]; int[] count = new int[6]; foreach (SimpleChip c in allChips) { if (c.chip.destroing) { continue; } count[c.chip.id]++; if (sorted[c.chip.id] == null) { sorted[c.chip.id] = new List <SimpleChip>(); } sorted[c.chip.id].Add(c); } List <Chip> target = new List <Chip>(); int i; for (i = 0; i < 6; i++) { if (sorted[i] != null && sorted[i].Count > 0) { target.Add(sorted[i][Random.Range(0, sorted[i].Count)].chip); } } int x; int y; for (i = 0; i < target.Count; i++) { x = target[i].parentSlot.slot.x; y = target[i].parentSlot.slot.y; target[i] = FieldAssistant.main.AddPowerup(x, y, targetBomb); Lightning.CreateLightning(3, transform, target[i].transform, Chip.colors[i]); yield return(new WaitForSeconds(0.1f)); } yield return(new WaitForSeconds(0.3f)); SessionAssistant.main.eventCount++; for (i = 0; i < target.Count; i++) { if (target[i]) { target[i].DestroyChip(); } yield return(new WaitForSeconds(0.2f)); } yield return(new WaitForSeconds(0.4f)); SessionAssistant.main.matching--; FieldAssistant.main.BlockCrush(sx, sy, false); FieldAssistant.main.JellyCrush(sx, sy); destroingLock = false; DestroyChipFunction(); }
// Coroutine destruction / activation public IEnumerator Destroying() { if (birth == SessionAssistant.main.eventCount) { chip.destroying = false; yield break; } chip.busy = true; chip.Play("Destroying"); AudioAssistant.Shot("ColorBombCrush"); Slot s; if (chip.slot) { FieldAssistant.main.JellyCrush(chip.slot.coord); } chip.gravity = false; int2 key = new int2(); for (key.x = 0; key.x < LevelProfile.main.width; key.x++) { for (key.y = 0; key.y < LevelProfile.main.height; key.y++) { if (key == chip.slot.coord) { continue; } s = Slot.GetSlot(key); if (s && s.chip && s.chip.id == chip.id) { Lightning.CreateLightning(3, transform, s.chip.transform, color); yield return(new WaitForSeconds(0.03f)); } } } yield return(new WaitForSeconds(0.1f)); for (key.x = 0; key.x < LevelProfile.main.width; key.x++) { for (key.y = 0; key.y < LevelProfile.main.height; key.y++) { if (key == chip.slot.coord) { continue; } s = Slot.GetSlot(key); if (s && s.chip && s.chip.id == chip.id) { s.chip.SetScore(0.3f); FieldAssistant.main.BlockCrush(key, true); FieldAssistant.main.JellyCrush(key); s.chip.jamType = chip.jamType; s.chip.DestroyChip(); yield return(new WaitForSeconds(0.02f)); } } } yield return(new WaitForSeconds(0.1f)); chip.busy = false; chip.gravity = true; while (chip.IsPlaying("Destroying")) { yield return(0); } chip.ParentRemove(); Destroy(gameObject); }
private void Pulse() { pulseRoutine = new Coroutine(Lightning.PulseRoutine(SceneAs <Level>())); Add(pulseRoutine); }
private void LateUpdate() { if (gmap == null) { return; } float t = Time.deltaTime * GameMaster.gameSpeed, ascension = gmap.ascension; ; //wind: { windTimer -= t; if (windTimer <= 0) { windTimer = WIND_CHANGE_TIME * (0.1f + Random.value * 1.9f); newWindVector = Quaternion.AngleAxis((0.5f - Random.value) * 30, Vector3.up) * windVector; newWindVector = newWindVector * (1 + (0.5f - Random.value) * 0.5f); } if (windVector != newWindVector) { float st = WIND_CHANGE_STEP * t; windVector = Vector3.RotateTowards(windVector, newWindVector, st, st); float windpower = windVector.magnitude; Shader.SetGlobalFloat(vegetationShaderWindPropertyID, windpower); if (WindUpdateEvent != null) { WindUpdateEvent(windVector); } } } if (GameMaster.realMaster.gameMode != GameMode.Editor & !GameMaster.loading) { //if (currentEnvironment.presetType != Environment.EnvironmentPresets.Default) //{ if (environmentEventTimer > 0) { environmentEventTimer -= t; if (environmentEventTimer <= 0) { //currentEnvironment.InnerEvent(); // environmentEventTimer = currentEnvironment.GetInnerEventTime(); } } //} var dir = gmap.cityFlyDirection / 500f; dir.y = 0; if (decorations.Count > 0) { int i = 0; Vector3 pos; float sqrRadius = SKY_SPHERE_RADIUS * SKY_SPHERE_RADIUS; while (i < decorations.Count) { pos = decorations[i].position; pos += dir; decorations[i].position = pos; if (Vector3.SqrMagnitude(pos) > sqrRadius * 4f) { Destroy(decorations[i].gameObject); decorations.RemoveAt(i); } else { i++; } } } if (lastSpawnDistance > 0) { lastSpawnDistance -= dir.magnitude; } if (showCelestialBodies) { if (celestialBodies != null && celestialBodies.Count > 0) { Vector3 cpoint = Quaternion.AngleAxis(gmap.cityPoint.angle, Vector3.back) * (Vector3.up * gmap.cityPoint.height); Vector3 mpoint; foreach (var sb in celestialBodies) { mpoint = Quaternion.AngleAxis(sb.Key.angle, Vector3.back) * (Vector3.up * sb.Key.height); mpoint -= cpoint; mpoint.z = mpoint.y * 10f; mpoint.x *= 10f; mpoint.y = 1f; sb.Value.position = mpoint; } } } //test lightnings if (false) { effectsTimer -= t; if (effectsTimer < 0) { float f = Chunk.chunkSize; var center = GameMaster.sceneCenter; var pos = Random.onUnitSphere * f + center; dir = center - pos; dir += Random.onUnitSphere; RaycastHit rh; if (Physics.Raycast(pos, dir, out rh, 2 * f)) { Lightning.Strike(pos, rh.point); var hitobject = rh.collider; float damage = Lightning.CalculateDamage(); if (hitobject.tag == Structure.STRUCTURE_COLLIDER_TAG) { hitobject.transform.parent.GetComponent <Structure>().ApplyDamage(damage); } else { if (hitobject.tag == Chunk.BLOCK_COLLIDER_TAG) { var crh = GameMaster.realMaster.mainChunk.GetBlock(rh.point, rh.normal); crh.block?.EnvironmentalStrike(crh.faceIndex, rh.point, 2, damage); } } } else { var end = pos + Random.onUnitSphere * 5f; end.y = GameConstants.GetBottomBorder(); Lightning.Strike(pos, end); } effectsTimer = 1f; } } //sunlight changing var clv = gmap.cityLookVector; var rightVector = Vector3.Cross(clv, Vector3.down); sunTransform.forward = Quaternion.AngleAxis(15f + ascension * 75f, rightVector) * clv; #region stability if (colonyController != null) { float hc = 1f, gc = 0f; hc = colonyController.happiness_coefficient; if (colonyController.storage != null) { gc = colonyController.storage.standartResources[ResourceType.GRAPHONIUM_ID] / GameConstants.GRAPHONIUM_CRITICAL_MASS; // + блоки? } float pc = 0f; int pop = colonyController.citizenCount; if (pop > POPULATION_CONDITION_1) { if (pop >= POPULATION_CONDITION_3) { pc = POPULATION_STABILITY_EFFECT_3; } else { if (pop > POPULATION_CONDITION_2) { pc = POPULATION_STABILITY_EFFECT_2; } else { pc = POPULATION_STABILITY_EFFECT_1; } } } float structureStabilizersEffect = 1f; if (stabilityModifiers != null && stabilityModifiers.Count > 0) { structureStabilizersEffect = 1f; foreach (var sm in stabilityModifiers) { structureStabilizersEffect *= (1f + sm.Value); } } targetStability = ( 0.5f * hc // happiness - gc // graphonium reserves + pc // population + (1f - ascension) * structureStabilizersEffect ) * envStability; if (targetStability > 1f) { targetStability = 1f; } else { if (targetStability < 0f) { targetStability = 0f; } } if (islandStability != targetStability) { islandStability = Mathf.MoveTowards(islandStability, targetStability, GameConstants.STABILITY_CHANGE_SPEED * Time.deltaTime); } if (islandStability < 1f) { float lcf = colonyController.GetLevelCf(); float step = lcf > 1f ? 0f : CITY_CHANGE_HEIGHT_STEP * (1f - islandStability) * t * (1f - lcf); if (step != 0f) { if (ascension < 0.5f) { if (gmap.cityPoint.height != 1f) { gmap.ChangeCityPointHeight(step); positionChanged = true; } } else { if (gmap.cityPoint.height != 0f) { gmap.ChangeCityPointHeight(-step); positionChanged = true; } } } } } // обновление освещения при движении города if (positionChanged) { RefreshEnvironment(); } #endregion } }
void instantiateLightining(Lightning lightning) { Lightning instance = (Lightning)GameObject.Instantiate((Object)lightning, transform); lightningInsts.Add(instance); }
void Start() { lightMan = GameObject.FindObjectOfType <Lightning>(); }
private void Pulse() { SceneAs <Level>().Shake(.2f); Add(new Coroutine(Lightning.PulseRoutine(SceneAs <Level>()))); }
// Start is called before the first frame update void Start() { light = GetComponent <Light>(); Instance = this; }
public void Update(QuadTree quadTree) { if (mLightningactivated) { // damage a ship if its too close to a storm. FisherShip dummyShip = new FisherShip(new Vector2(mStormRegion.X + (mStormRegion.Width / 2), mStormRegion.Y + (mStormRegion.Height / 2))); var possibleCollisions = new List <AShip>(); quadTree.Retrieve(possibleCollisions, dummyShip); if (possibleCollisions.Count > 0) { foreach (var pCShip in possibleCollisions) { if (mStormRegion.Contains(pCShip.Position) && mCounter >= 500 && pCShip.Owned) { var lightning = new Lightning(mAnim, pCShip.Position - new Vector2(0, 75)); MapScreen.mSmallThingsManager.AddThing(lightning); if (pCShip.Owned) { SoundManager.PlayEfx("efx/ambience/Storm/rain_thunder"); } pCShip.Hp -= 1; mCounter = 0; } if (mStormRegion.Contains(pCShip.Position) && mCounter < 500) { mCounter += 1; } } } if (mLightningCounter >= mNewLightning) { var lightning = new Lightning(mAnim, new Vector2(mGenerator.Next(mStormRegion.X + 75, mStormRegion.X + mStormRegion.Width - 75), mGenerator.Next(mStormRegion.Y + 75, mStormRegion.Y + mStormRegion.Height - 75))); MapScreen.mSmallThingsManager.AddThing(lightning); mLightningCounter = 0; mNewLightning = mGenerator.Next(10, 100); mTimeToLive -= 1; if (mTimeToLive < 0) { SoundManager.Stop("efx/ambience/Storm/rain_thunder"); mDestroyed = true; EnvironmentManager.mStormNumber -= 1; Despawn(); if (mCheckCloud.mDespawnComplete) { foreach (var cloud in mStormClouds) { cloud.KillCloud(); } } } } else { mLightningCounter += 1; } } else { if (mCheckCloud.mFadingCompleted) { mLightningactivated = true; } } }
void Awake() { m_Lightning = gameObject.GetComponentInChildren <Lightning>(); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// void SpawnLootInGameWorld() { if (!gameManagerRef.deleteGame) { int randomChanse = Random.Range(0, 11); // Random chanse for call event //Debug.Log(randomChanse); if (randomChanse >= 3 && !gameManagerRef.playerRef.playerLostBubble) { int randomItem = Random.Range(0, 12); //Debug.Log(randomItem); //POISON if (randomItem == 7) { Poison tempLoot = Instantiate(poison_Loot).GetComponent <Poison>(); tempLoot.name = "Poison_Loot"; tempLoot.gameObject.SetActive(true); } //FROZEN if (randomItem == 6) { Frozen tempLoot = Instantiate(frozen_Loot).GetComponent <Frozen>(); tempLoot.name = "Frozen_Loot"; tempLoot.gameObject.SetActive(true); } //BOMB if (randomItem == 5) { Bomb tempLoot = Instantiate(bomb_Loot).GetComponent <Bomb>(); tempLoot.name = "Bomb_Loot"; tempLoot.gameObject.SetActive(true); } //LIGHTNING if (randomItem == 4) { Lightning tempLoot = Instantiate(lightning_Loot).GetComponent <Lightning>(); tempLoot.name = "Lightning_Loot"; tempLoot.gameObject.SetActive(true); } //COPY if (randomItem == 3) { Copy tempLoot = Instantiate(copy_Loot).GetComponent <Copy>(); tempLoot.name = "Copy_Loot"; tempLoot.gameObject.SetActive(true); } //SHIELD if (randomItem == 2) { Shield tempLoot = Instantiate(shield_Loot).GetComponent <Shield>(); tempLoot.name = "Shield_Loot"; tempLoot.gameObject.SetActive(true); } //LIFE if (randomItem == 1) { int chance50 = Random.Range(0, 10); if (chance50 >= 5) { Life tempLoot = Instantiate(life_Loot).GetComponent <Life>(); tempLoot.name = "Life_Loot"; tempLoot.gameObject.SetActive(true); } } } Invoke("LetPlayerMakeNextTurn", 0.75f); } }
public static void AddLightning(Lightning newLightning) { lightningList.Add(newLightning); }
IEnumerator ColorMixRoutine(Chip secondary) { chip.busy = true; chip.gravity = false; chip.destroyable = false; SimpleChip[] allChips = FindObjectsOfType <SimpleChip>(); List <SimpleChip>[] sorted = new List <SimpleChip> [Chip.colors.Length]; int[] count = new int[Chip.colors.Length]; foreach (SimpleChip c in allChips) { if (c.chip.destroying) { continue; } if (!c.chip.slot) { continue; } if (c.chip == secondary) { continue; } count[c.chip.id]++; if (sorted[c.chip.id] == null) { sorted[c.chip.id] = new List <SimpleChip>(); } sorted[c.chip.id].Add(c); } List <Slot> targets = new List <Slot>(); int i; for (i = 0; i < Chip.colors.Length; i++) { if (sorted[i] != null && sorted[i].Count > 0) { targets.Add(sorted[i].GetRandom().chip.slot); } } yield return(new WaitForSeconds(0.1f)); AudioAssistant.Shot("ColorBombCrush"); chip.Play("Destroying"); foreach (Slot target in targets) { Chip pu = FieldAssistant.main.AddPowerup(target.coord, secondary.chipType); target.chip = pu; Lightning.CreateLightning(3, transform, pu.transform, Chip.colors[chip.id]); yield return(new WaitForSeconds(0.1f)); } yield return(new WaitForSeconds(0.2f)); if (chip.slot.jam) { chip.jamType = chip.slot.jam.type; } SessionAssistant.main.EventCounter(); if (secondary.chipType != "UltraColorBomb") { for (i = 0; i < targets.Count; i++) { if (targets[i].chip) { targets[i].chip.jamType = chip.jamType; targets[i].chip.DestroyChip(); } yield return(new WaitForSeconds(0.05f)); } } chip.busy = false; chip.gravity = true; FieldAssistant.main.JellyCrush(chip.slot.coord); while (chip.IsPlaying("Destroying")) { yield return(0); } chip.ParentRemove(); chip.HideChip(false); }
private void Start() { pos = transform.GetChild(0).gameObject; lightning = transform.parent.GetComponent <Lightning>(); index = int.Parse(name.TrimStart('R', 'o', 't', 'a', 't', 'o', 'r')); }
public void StrikeLightning(Vector3 position) { Lightning lightning = new Lightning(this); lightning.SpawnEntity(); }
IEnumerator TeleportChipRoutine(Chip chip, Slot target) { if (!chip.parentSlot) { yield break; } TrailRenderer trail = chip.gameObject.GetComponentInChildren <TrailRenderer> (); float trailTime = 0; if (trail) { trailTime = trail.time; trail.time = 0; } float defScale = chip.transform.localScale.x; float scale = defScale; // chip.animation.Play("Minimizing"); // // while (chip.animation.isPlaying) { // yield return 0; // } while (scale > 0f) { scale -= Time.deltaTime * 10f; chip.transform.localScale = Vector3.one * scale; yield return(0); } if (!target.GetChip() && chip && chip.parentSlot) { Transform a = chip.parentSlot.transform; Transform b = target.transform; Color color; if (chip.id == Mathf.Clamp(chip.id, 0, 5)) { color = Chip.colors[chip.id]; } else { color = Color.white; } Lightning l = Lightning.CreateLightning(5, a, b, color); target.SetChip(chip); chip.transform.position = chip.parentSlot.transform.position; yield return(0); l.end = null; } yield return(0); if (trail) { trail.time = trailTime; } scale = 0.2f; while (scale < defScale) { scale += Time.deltaTime * 10f; chip.transform.localScale = Vector3.one * scale; yield return(0); } chip.transform.localScale = Vector3.one * defScale; }