void Start() { audio_manager = FindObjectOfType <Audio_Manager>().GetComponent <Audio_Manager>(); current_sprite = GetComponent <SpriteRenderer>(); level_10_game_mechanics = FindObjectOfType <Level_10_Game_Mechanics>(); ball_pos = FindObjectOfType <Ball>().GetComponent <Transform>(); ball_rb = FindObjectOfType <Ball>().GetComponent <Rigidbody2D>(); block_extents = GetComponent <BoxCollider2D>().bounds.extents.x; score_ui_manager = FindObjectOfType <Score_UI_Manager>().GetComponent <Score_UI_Manager>(); }
void Start() { level_10_game_mechanics = FindObjectOfType <Level_10_Game_Mechanics>(); flag = true; }