void Start() { // level PlayerPrefs.SetInt(this.name + " level", PlayerPrefs.GetInt(this.name + " level", 1)); // experience PlayerPrefs.SetInt(this.name + " experience", PlayerPrefs.GetInt(this.name + " experience", 0)); LevelUpManager levelUpManager = GameObject.Find("LevelUpManager").GetComponent <LevelUpManager>(); playerXPNextLevel = levelUpManager.GetXPNextLevel(PlayerPrefs.GetInt(this.name + " level")); PlayerPrefs.SetInt(this.name + " experienceNext", playerXPNextLevel); // show level of player playerLevelText = transform.Find("Canvas/Level").GetComponent <Text>(); playerLevelText.text = "Lvl " + PlayerPrefs.GetInt(this.name + " level"); // show experience points of player playerXPText = transform.Find("Canvas/Experience").GetComponent <Text>(); playerXPText.text = "XP " + PlayerPrefs.GetInt(this.name + " experience") + "/" + playerXPNextLevel; }