void IEcsRunSystem.Run() { // add your run code here. Debug.Log(lvl.AsteroidsDestroyed.ToString() + " " + lvl.DistanceComplete.ToString() + " " + lvl.TimeSurvived.ToString()); if (lvl.AsteroidsDestroyed >= lvl.AsteroidsGoal && lvl.DistanceComplete >= lvl.DistanceGoal && lvl.TimeSurvived >= lvl.TimeGoal) { Static.ui.WinScreen(); lvl.Complete(); AudioSource.PlayClipAtPoint(config.win, Vector3.zero); } }