private void CreateBeginner() { Beginner = new LevelObject(); Beginnerdown = new LevelObject(); Beginner.SetDelay(3); Beginner.AddBottomBlock(); Beginner.AddHighJump(); Beginner.AddTightSqueeze(); Beginner.AddWall(); Beginnerdown.SetDelay(3); Beginnerdown.AddBottomBlock(); Beginnerdown.AddHighTightSqueeze(); Beginnerdown.AddWall(); Beginnerdown.AddBottomBlock(); }
private void PickRandomComplexBlock(LevelObject l) { int rand = Random.Range(0, 2); switch (rand) { case 0: l.AddTightSqueeze(); break; case 1: l.AddHighJump(); break; case 2: l.AddHighTightSqueeze(); break; } }