void Start() { LevelNumber.setSkipIntro(true); //main menu intro should no longer be played when returning to it ftlJump = GameObject.FindGameObjectWithTag("StarList").GetComponent <FTLJump>(); ftlJump.stopAllStars(); blackPanel.gameObject.GetComponent <Image>().enabled = true; if (LevelNumber.getLoadedFromMenu()) { blackPanel.setColors(new Color(0, 0, 0, 1), new Color(0, 0, 0, 0)); preventPauseTimer = 2.5f; } else { blackPanel.setColors(new Color(0, 0, 0, 0), new Color(0, 0, 0, 0)); try { chargeBar.setProgress(0); chargeText.setPercent(0); } catch { } } blackPanel.startColorChange(); LevelNumber.setLoadedFromMenu(false); shipAudio.clip = shipHit; highScores = getHighScores(); bombCooldown = setBombCooldown; }
public void mainMenuButton() { Time.timeScale = 1; //in case of returning to main menu from pause screen LevelNumber.setLoadedFromMenu(true); eventSystem.SetSelectedGameObject(null); StartCoroutine(transitionIntoSceneLoad(0.5f, "MainMenu")); if (survival) { setHighScore(points); } }