void Start() { text = GetComponent <Text>(); text.text = "Level " + (LevelNumber.getLevel() + 1); colorLerp = GetComponent <GraphicColorLerp>(); if (!LoadedFromMenu) { StartCoroutine(displayText(1.5f)); } }
void Awake() { maxHealth = health; settingsList = getSettings(); blackPanel = GameObject.Find("BlackPanel").GetComponent <GraphicColorLerp>(); if (!survival) { levelNum = LevelNumber.getLevel(); } setLevelSettings(levelNum); currentSettings = settingsList[levelNum].GetComponentInChildren <GameSettings>(); timeRemaining = currentSettings.levelDuration; totalDuration = timeRemaining; points = 0; lowHealthText.enabled = false; bombs = currentSettings.startingBombs; gameState = GameState.beforeGame; eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); if (hideMouse) { Cursor.visible = false; } }