private void OnTriggerEnter(Collider other) { if (other.CompareTag("Torch")) { // Debug.Log("Can Light"); if (lM.hasTorch) { other.transform.Find("Particle System").gameObject.SetActive(true); other.transform.GetComponent <BoxCollider>().enabled = false; lM.SetTorch(); if (EventManager.SoundPlayEvent != null) { EventManager.SoundPlayEvent(1); } } } PickUpBehavior(other); }