private void Update() { if (PlayerHealth <= 0) { Life_Function(); PlayerHealth = 0; } if (Try_Again) { if (Input.GetKeyDown(KeyCode.U)) { GetLevelManagement.ResetVariables(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } else if (Input.GetKeyDown(KeyCode.I)) { Application.Quit(); } } }