private void LoadGameOver() { string currentScene = levelLoading.GetCurrentScene(); if (currentScene == "Level One") { levelLoading.LoadGameOverStory(); } if (currentScene == "Boss") { levelLoading.LoadGameOverBoss(); } if (currentScene == "Arena") { levelLoading.LoadGameOverArena(); } }
private void ReloadLevel() { string currentScene = levelLoading.GetCurrentScene(); if (currentScene == "Game Over Story") { levelLoading.LoadLevelOne(); } if (currentScene == "Game Over Boss") { levelLoading.LoadBoss(); } if (currentScene == "Game Over Arena") { levelLoading.LoadArena(); } }