private void EvaluateCombat(HexCell cell) { if (level.GetCellType(cell) == "fire") { return; } foreach (EnemyController ec in TurnManager.enemyControllers) { if (ec.GetTargetCell().Equals(cell)) { if (ec.strength > strength) { Debug.Log("Lose, back to overworld"); } else { won = true; winTime = Time.time; LevelGrid.CompleteLevel(level.levelName); SoundManager.soundManager.PlaySolvedSound(); } } } }