/// <summary> /// Select a level collection. /// </summary> /// <param name="levelCollectionName"></param> public void SelectLevelCollection(String levelCollectionName) { Logger.Trace("SelectLevelCollection({0})", levelCollectionName); try { IAnnotatedBeatmapLevelCollection collection = GetLevelCollectionByName(levelCollectionName); if (collection == null) { Logger.Debug("Could not locate requested level collection..."); return; } Logger.Info("Selecting level collection: {0}", collection.collectionName); LevelFilteringNavigationController.SelectBeatmapLevelPackOrPlayList(collection as IBeatmapLevelPack, collection as IPlaylist); LevelFilteringNavigationController.TabBarDidSwitch(); Logger.Debug("Done selecting level collection!"); } catch (Exception e) { Logger.Exception(e); } }
/// <summary> /// Select a level pack. /// </summary> /// <param name="levelPackId"></param> public void SelectLevelPack(String levelPackId) { Logger.Trace("SelectLevelPack({0})", levelPackId); try { //var levelPacks = GetLevelPackCollection(); IBeatmapLevelPack pack = GetLevelPackByPackId(levelPackId); if (pack == null) { Logger.Debug("Could not locate requested level pack..."); return; } Logger.Info("Selecting level pack: {0}", pack.packID); LevelFilteringNavigationController.SelectBeatmapLevelPackOrPlayList(pack, null); LevelFilteringNavigationController.TabBarDidSwitch(); Logger.Debug("Done selecting level pack!"); } catch (Exception e) { Logger.Exception(e); } }