internal void AttemptReselectCurrentLevelPack(LevelFilteringNavigationController controller) { var tabBarView = controller.GetField <TabBarViewController>("_tabBarViewController"); if (tabBarView?.selectedCellNumber != 3) { return; } var tabBarDatas = controller.GetField <object[]>("_tabBarDatas"); if (tabBarDatas == null) { return; } int selectedPackNum = tabBarDatas[tabBarView.selectedCellNumber].GetField <int>("selectedItem"); var currentLevelPacksCollection = tabBarDatas[tabBarView.selectedCellNumber].GetField <IAnnotatedBeatmapLevelCollection[]>("annotatedBeatmapLevelCollections"); if (currentLevelPacksCollection == null) { return; } int packCount = currentLevelPacksCollection.Length; if (!(selectedPackNum < packCount)) { return; } controller.SelectBeatmapLevelPackOrPlayList(currentLevelPacksCollection[selectedPackNum] as IBeatmapLevelPack, null); }
/// <summary> /// Constructor. Acquire all necessary BeatSaberUi elements. /// </summary> /// <param name="flowCoordinator"></param> public BeatSaberUIController(LevelSelectionFlowCoordinator flowCoordinator) { Logger.Debug("Collecting all BeatSaberUI Elements..."); LevelSelectionFlowCoordinator = flowCoordinator; // gather flow coordinator elements LevelSelectionNavigationController = LevelSelectionFlowCoordinator.GetField <LevelSelectionNavigationController, LevelSelectionFlowCoordinator>("levelSelectionNavigationController"); Logger.Debug("Acquired LevelSelectionNavigationController [{0}]", LevelSelectionNavigationController.GetInstanceID()); LevelFilteringNavigationController = LevelSelectionNavigationController.GetField <LevelFilteringNavigationController, LevelSelectionNavigationController>("_levelFilteringNavigationController"); Logger.Debug("Acquired LevelFilteringNavigationController [{0}]", LevelFilteringNavigationController.GetInstanceID()); LevelCollectionNavigationController = LevelSelectionNavigationController.GetField <LevelCollectionNavigationController, LevelSelectionNavigationController>("_levelCollectionNavigationController"); Logger.Debug("Acquired LevelCollectionNavigationController [{0}]", LevelCollectionNavigationController.GetInstanceID()); LevelCollectionViewController = LevelCollectionNavigationController.GetField <LevelCollectionViewController, LevelCollectionNavigationController>("_levelCollectionViewController"); Logger.Debug("Acquired LevelPackLevelsViewController [{0}]", LevelCollectionViewController.GetInstanceID()); LevelDetailViewController = LevelCollectionNavigationController.GetField <StandardLevelDetailViewController, LevelCollectionNavigationController>("_levelDetailViewController"); Logger.Debug("Acquired StandardLevelDetailViewController [{0}]", LevelDetailViewController.GetInstanceID()); LevelCollectionTableView = this.LevelCollectionViewController.GetField <LevelCollectionTableView, LevelCollectionViewController>("_levelCollectionTableView"); Logger.Debug("Acquired LevelPackLevelsTableView [{0}]", LevelCollectionTableView.GetInstanceID()); StandardLevelDetailView = LevelDetailViewController.GetField <StandardLevelDetailView, StandardLevelDetailViewController>("_standardLevelDetailView"); Logger.Debug("Acquired StandardLevelDetailView [{0}]", StandardLevelDetailView.GetInstanceID()); BeatmapCharacteristicSelectionViewController = StandardLevelDetailView.GetField <BeatmapCharacteristicSegmentedControlController, StandardLevelDetailView>("_beatmapCharacteristicSegmentedControlController"); Logger.Debug("Acquired BeatmapCharacteristicSegmentedControlController [{0}]", BeatmapCharacteristicSelectionViewController.GetInstanceID()); LevelDifficultyViewController = StandardLevelDetailView.GetField <BeatmapDifficultySegmentedControlController, StandardLevelDetailView>("_beatmapDifficultySegmentedControlController"); Logger.Debug("Acquired BeatmapDifficultySegmentedControlController [{0}]", LevelDifficultyViewController.GetInstanceID()); LevelCollectionTableViewTransform = LevelCollectionTableView.transform as RectTransform; Logger.Debug("Acquired TableViewRectTransform from LevelPackLevelsTableView [{0}]", LevelCollectionTableViewTransform.GetInstanceID()); AnnotatedBeatmapLevelCollectionsViewController = LevelFilteringNavigationController.GetField <AnnotatedBeatmapLevelCollectionsViewController, LevelFilteringNavigationController>("_annotatedBeatmapLevelCollectionsViewController"); Logger.Debug("Acquired AnnotatedBeatmapLevelCollectionsViewController from LevelFilteringNavigationController [{0}]", AnnotatedBeatmapLevelCollectionsViewController.GetInstanceID()); TableView tableView = LevelCollectionTableView.GetField <TableView, LevelCollectionTableView>("_tableView"); ScrollView scrollView = tableView.GetField <ScrollView, TableView>("_scrollView"); TableViewPageUpButton = scrollView.GetField <Button, ScrollView>("_pageUpButton"); TableViewPageDownButton = scrollView.GetField <Button, ScrollView>("_pageDownButton"); Logger.Debug("Acquired Page Up and Down buttons..."); ActionButtons = StandardLevelDetailView.GetComponentsInChildren <RectTransform>().First(x => x.name == "ActionButtons"); Logger.Debug("Acquired ActionButtons [{0}]", ActionButtons.GetInstanceID()); ScreenSystem = Resources.FindObjectsOfTypeAll <ScreenSystem>().Last(); Logger.Debug("Acquired ScreenSystem [{0}]", ScreenSystem.GetInstanceID()); SimpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll <SimpleDialogPromptViewController>().Last(); Logger.Debug("Acquired SimpleDialogPromptViewControllerPrefab [{0}]", SimpleDialogPromptViewControllerPrefab.GetInstanceID()); BeatmapLevelsModel = Resources.FindObjectsOfTypeAll <BeatmapLevelsModel>().Last(); Logger.Debug("Acquired BeatmapLevelsModel [{0}]", BeatmapLevelsModel); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// /// <summary> /// Change current song view to all songs view /// </summary> /// <param name="p_FirstActivation"></param> /// <param name="p_AddedToHierarchy"></param> /// <param name="p_ScreenSystemEnabling"></param> private static void LevelSelectionNavigationController_didActivateEvent(bool p_FirstActivation, bool p_AddedToHierarchy, bool p_ScreenSystemEnabling) { var l_LevelSelectionNavigationController = Resources.FindObjectsOfTypeAll <LevelSelectionNavigationController>().FirstOrDefault(); if (l_LevelSelectionNavigationController == null) { return; } l_LevelSelectionNavigationController.didActivateEvent -= LevelSelectionNavigationController_didActivateEvent; LevelFilteringNavigationController l_LevelFilteringNavigationController = l_LevelSelectionNavigationController.GetField <LevelFilteringNavigationController>("_levelFilteringNavigationController"); try { if (l_LevelFilteringNavigationController != null) { var l_Selector = l_LevelFilteringNavigationController.GetField <SelectLevelCategoryViewController>("_selectLevelCategoryViewController"); if (l_Selector != null && l_Selector) { var l_Tags = l_Selector.GetField <SelectLevelCategoryViewController.LevelCategoryInfo[]>("_allLevelCategoryInfos"); for (int l_I = 0; l_I < l_Tags.Length; ++l_I) { if (l_Tags[l_I].levelCategory != SelectLevelCategoryViewController.LevelCategory.All) { continue; } var l_SegmentControl = l_Selector.GetField <IconSegmentedControl>("_levelFilterCategoryIconSegmentedControl"); var l_Cells = l_Selector != null?l_SegmentControl.GetField <List <SegmentedControlCell> >("_cells") : null as List <SegmentedControlCell>; if (l_Cells != null) { /// Multiplayer fix if (l_Cells.Count == 4) { l_I = l_I - 1; } l_SegmentControl.SelectCellWithNumber(l_I); l_Selector.LevelFilterCategoryIconSegmentedControlDidSelectCell(l_SegmentControl, l_I); //l_SegmentControl.HandleCellSelectionDidChange(l_Cells.ElementAt(l_I), SelectableCell.TransitionType.Instant, null); //l_SegmentControl.SelectCellWithNumber(l_I); } break; } } /// Wait next frame HMMainThreadDispatcher.instance.Enqueue(() => { try { var l_LevelSearchViewController = l_LevelFilteringNavigationController.GetField <LevelSearchViewController>("_levelSearchViewController"); if (l_LevelSearchViewController != null && l_LevelSearchViewController && l_LevelSearchViewController.isInViewControllerHierarchy && !l_LevelSearchViewController.isInTransition && l_LevelSearchViewController.gameObject.activeInHierarchy) { l_LevelSearchViewController.didStartLoadingEvent -= LevelSearchViewController_didStartLoadingEvent; l_LevelSearchViewController.ResetCurrentFilterParams(); var l_InputFieldView = l_LevelSearchViewController.GetField <InputFieldView>("_searchTextInputFieldView"); if (l_InputFieldView != null && l_InputFieldView) { l_InputFieldView.SetText(m_PendingFilterSong.songName); l_InputFieldView.UpdateClearButton(); l_InputFieldView.UpdatePlaceholder(); } l_LevelSearchViewController.UpdateSearchLevelFilterParams(LevelFilterParams.ByBeatmapLevelIds(new HashSet <string>() { m_PendingFilterSong.levelID })); l_LevelSearchViewController.didStartLoadingEvent += LevelSearchViewController_didStartLoadingEvent; } } catch (System.Exception p_Exception) { Logger.Instance.Error("[ChatRequest] LevelSelectionNavigationController_didActivateEvent coroutine failed : "); Logger.Instance.Error(p_Exception); LevelSearchViewController_didStartLoadingEvent(l_LevelFilteringNavigationController.GetField <LevelSearchViewController>("_levelSearchViewController")); } }); } } catch (System.Exception p_Exception) { Logger.Instance.Error("[ChatRequest] LevelSelectionNavigationController_didActivateEvent failed : "); Logger.Instance.Error(p_Exception); LevelSearchViewController_didStartLoadingEvent(l_LevelFilteringNavigationController.GetField <LevelSearchViewController>("_levelSearchViewController")); } }
static bool Prefix(ref LevelFilteringNavigationController __instance, ref TabBarViewController ____tabBarViewController) { __instance.GetField("_customLevelsTabBarData")?.SetField("annotatedBeatmapLevelCollections", Loader.CustomBeatmapLevelPackCollectionSO?.beatmapLevelPacks); return(false); }
static void Postfix(ref LevelFilteringNavigationController __instance, ref TabBarViewController ____tabBarViewController) { // Logging.logger.Info("Set CustomLevelCollection"); __instance.GetField("_customLevelsTabBarData")?.SetField("annotatedBeatmapLevelCollections", Loader.CustomBeatmapLevelPackCollectionSO?.beatmapLevelPacks); }
private IEnumerator buttonClickCoroutine(string buttonName) { /* * foreach (Button b in Resources.FindObjectsOfTypeAll<Button>()) * { * Logger.log?.Debug($"Button.name={b.name}"); * } */ Logger.log?.Debug($"Time.time={Time.time}, WaitUntil={buttonName}"); yield return(new WaitUntil(() => Resources.FindObjectsOfTypeAll <Button>().Any(x => x != null && x.name == buttonName))); Logger.log?.Debug($"Time.time={Time.time}, Found"); Button button = Resources.FindObjectsOfTypeAll <Button>().Where(x => x != null && x.name == buttonName).First(); // need some wait yield return(new WaitForSecondsRealtime(Configuration.PluginConfig.Instance.wait)); // wait for SongCore GameObject songCoreLoader = GameObject.Find("SongCore Loader"); if (songCoreLoader != null) { Logger.log?.Debug($"Time.time={Time.time}, SongCore Found"); foreach (var monoBehaviour in songCoreLoader.GetComponents <MonoBehaviour>()) { if (monoBehaviour.GetType().Name == "Loader") { Logger.log?.Debug($"Time.time={Time.time}, SongCore Loader Found"); Logger.log?.Debug($"Time.time={Time.time}, WaitUntil AreSongsLoading"); yield return(new WaitUntil(() => AreSongsLoading(monoBehaviour) == false)); Logger.log?.Debug($"Time.time={Time.time}, SongsLoaded"); // need some wait for update screen yield return(new WaitForSecondsRealtime(1f)); break; } } } button.onClick.Invoke(); if ((Configuration.PluginConfig.Instance.selectTab >= 0) && (Configuration.PluginConfig.Instance.selectTab <= 3)) { // need some wait yield return(new WaitForSecondsRealtime(Configuration.PluginConfig.Instance.wait)); LevelFilteringNavigationController levelFilteringNavigationController = Resources.FindObjectsOfTypeAll <LevelFilteringNavigationController>().First(); TabBarViewController tabBarViewController = levelFilteringNavigationController?.GetField <TabBarViewController, LevelFilteringNavigationController>("_tabBarViewController"); if (levelFilteringNavigationController != null && tabBarViewController != null) { tabBarViewController.SelectItem(Configuration.PluginConfig.Instance.selectTab); levelFilteringNavigationController.SwitchToPlaylists(); } } Logger.log?.Debug($"Time.time={Time.time}, Done"); }
/// <summary> /// Sort the song list based on the settings. /// </summary> public void ProcessSongList(IAnnotatedBeatmapLevelCollection selectedBeatmapCollection, LevelSelectionNavigationController navController) { Logger.Trace("ProcessSongList()"); List <IPreviewBeatmapLevel> unsortedSongs; List <IPreviewBeatmapLevel> filteredSongs; List <IPreviewBeatmapLevel> sortedSongs; // Abort if (selectedBeatmapCollection == null) { Logger.Debug("Cannot process songs yet, no level collection selected..."); return; } Logger.Debug($"Using songs from level collection: {selectedBeatmapCollection.collectionName} [num={selectedBeatmapCollection.beatmapLevelCollection.beatmapLevels.Count}"); unsortedSongs = GetLevelsForLevelCollection(selectedBeatmapCollection).ToList(); // filter Logger.Debug($"Starting filtering songs by {PluginConfig.Instance.FilterMode}"); Stopwatch stopwatch = Stopwatch.StartNew(); if (PluginConfig.Instance.FilterMode == SongFilterMode.Requirements && !Plugin.IsCustomJsonDataEnabled) { PluginConfig.Instance.FilterMode = SongFilterMode.None; } switch (PluginConfig.Instance.FilterMode) { case SongFilterMode.Favorites: filteredSongs = FilterFavorites(unsortedSongs); break; case SongFilterMode.Search: filteredSongs = FilterSearch(unsortedSongs); break; case SongFilterMode.Ranked: filteredSongs = FilterRanked(unsortedSongs, true, false); break; case SongFilterMode.Unranked: filteredSongs = FilterRanked(unsortedSongs, false, true); break; case SongFilterMode.Played: filteredSongs = FilterPlayed(unsortedSongs, true, false); break; case SongFilterMode.Unplayed: filteredSongs = FilterPlayed(unsortedSongs, false, true); break; case SongFilterMode.Requirements: filteredSongs = FilterRequirements(unsortedSongs); break; case SongFilterMode.Custom: Logger.Info("Song filter mode set to custom. Deferring filter behaviour to another mod."); filteredSongs = CustomFilterHandler != null?CustomFilterHandler.Invoke(selectedBeatmapCollection) : unsortedSongs; break; case SongFilterMode.None: default: Logger.Info("No song filter selected..."); filteredSongs = unsortedSongs; break; } stopwatch.Stop(); Logger.Info("Filtering songs took {0}ms", stopwatch.ElapsedMilliseconds); // sort Logger.Debug($"Starting to sort songs by {PluginConfig.Instance.SortMode}"); stopwatch = Stopwatch.StartNew(); SortWasMissingData = false; switch (PluginConfig.Instance.SortMode) { case SongSortMode.Original: sortedSongs = SortOriginal(filteredSongs); break; case SongSortMode.Newest: sortedSongs = SortNewest(filteredSongs); break; case SongSortMode.Author: sortedSongs = SortAuthor(filteredSongs); break; case SongSortMode.Mapper: sortedSongs = SortMapper(filteredSongs); break; case SongSortMode.Vanilla: sortedSongs = SortVanilla(filteredSongs); break; case SongSortMode.UpVotes: sortedSongs = SortUpVotes(filteredSongs); break; case SongSortMode.PlayCount: sortedSongs = SortBeatSaverPlayCount(filteredSongs); break; case SongSortMode.Rating: sortedSongs = SortBeatSaverRating(filteredSongs); break; case SongSortMode.Heat: sortedSongs = SortBeatSaverHeat(filteredSongs); break; case SongSortMode.YourPlayCount: sortedSongs = SortPlayCount(filteredSongs); break; case SongSortMode.PP: sortedSongs = SortPerformancePoints(filteredSongs); break; case SongSortMode.Stars: sortedSongs = SortStars(filteredSongs); break; case SongSortMode.Random: sortedSongs = SortRandom(filteredSongs); break; case SongSortMode.Bpm: sortedSongs = SortSongBpm(filteredSongs); break; case SongSortMode.Length: sortedSongs = SortSongLength(filteredSongs); break; case SongSortMode.Custom: sortedSongs = CustomSortHandler != null?CustomSortHandler.Invoke(filteredSongs) : filteredSongs; break; case SongSortMode.Default: default: sortedSongs = SortSongName(filteredSongs); break; } if (PluginConfig.Instance.InvertSortResults && PluginConfig.Instance.SortMode != SongSortMode.Random && PluginConfig.Instance.SortMode != SongSortMode.Stars) { sortedSongs.Reverse(); } stopwatch.Stop(); Logger.Info("Sorting songs took {0}ms", stopwatch.ElapsedMilliseconds); // Still hacking in a custom level pack // Asterisk the pack name so it is identifable as filtered. var packName = selectedBeatmapCollection.collectionName; if (packName == null) { packName = ""; } if (!packName.EndsWith("*") && PluginConfig.Instance.FilterMode != SongFilterMode.None) { packName += "*"; } // Some level categories have a null cover image, supply something, it won't show it anyway var coverImage = selectedBeatmapCollection.coverImage; if (coverImage == null) { coverImage = BeatSaberMarkupLanguage.Utilities.ImageResources.BlankSprite; } var smallCoverImage = selectedBeatmapCollection.smallCoverImage; if (smallCoverImage == null) { smallCoverImage = BeatSaberMarkupLanguage.Utilities.ImageResources.BlankSprite; } Logger.Debug("Creating filtered level pack..."); BeatmapLevelPack levelPack = new BeatmapLevelPack(SongBrowserModel.FilteredSongsCollectionName, packName, selectedBeatmapCollection.collectionName, coverImage, smallCoverImage, new BeatmapLevelCollection(sortedSongs.ToArray())); /* * public virtual void SetData( * IAnnotatedBeatmapLevelCollection annotatedBeatmapLevelCollection, * bool showPackHeader, bool showPlayerStats, bool showPracticeButton, * string actionButtonText, * GameObject noDataInfoPrefab, BeatmapDifficultyMask allowedBeatmapDifficultyMask, BeatmapCharacteristicSO[] notAllowedCharacteristics); */ Logger.Debug("Acquiring necessary fields to call SetData(pack)..."); LevelCollectionNavigationController lcnvc = navController.GetField <LevelCollectionNavigationController, LevelSelectionNavigationController>("_levelCollectionNavigationController"); LevelFilteringNavigationController lfnc = navController.GetField <LevelFilteringNavigationController, LevelSelectionNavigationController>("_levelFilteringNavigationController"); var _hidePracticeButton = navController.GetField <bool, LevelSelectionNavigationController>("_hidePracticeButton"); var _actionButtonText = navController.GetField <string, LevelSelectionNavigationController>("_actionButtonText"); var _allowedBeatmapDifficultyMask = navController.GetField <BeatmapDifficultyMask, LevelSelectionNavigationController>("_allowedBeatmapDifficultyMask"); var _notAllowedCharacteristics = navController.GetField <BeatmapCharacteristicSO[], LevelSelectionNavigationController>("_notAllowedCharacteristics"); var noDataPrefab = lfnc.GetField <GameObject, LevelFilteringNavigationController>("_currentNoDataInfoPrefab"); Logger.Debug("Calling lcnvc.SetData..."); lcnvc.SetData(levelPack, true, !_hidePracticeButton, _actionButtonText, noDataPrefab, _allowedBeatmapDifficultyMask, _notAllowedCharacteristics); //_sortedSongs.ForEach(x => Logger.Debug(x.levelID)); }