public MainGame(LevelFactory aLevelFactory, int level) { myLevelFactory = aLevelFactory; aLevelFactory.AccessGame = this; AccessCurrentLevel = level; myGraphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = 1920, // set this value to the desired width of your window, 1280 is better on lower resolution screen PreferredBackBufferHeight = 1080 // set this value to the desired height of your window, 1024 is better on lower resolution screen }; myGraphics.ApplyChanges(); Content.RootDirectory = "Content"; AccessCurrentLevelInstance = myLevelFactory.GetLevelInstance(AccessCurrentLevel); }
private void Awake() { if (ins == null) { ins = this; } else { Destroy(this.gameObject); Debug.Log("Deleted existing GameManager"); } DontDestroyOnLoad(this.gameObject); Debug.Log(SimpleSerializer.IsFirstLoad()); if (Environment.GetFlag("--demo")) { List <LevelAsset> OLDdemoLevels = LevelFactory.ConstructFromFolderCONFIG(Environment.GetPath("demo")); for (int i = 0; i < OLDdemoLevels.Count; i++) { levels.Insert(0, OLDdemoLevels[i]); } List <LevelAsset> demoLevels = LevelFactory.ConstructFromFolder(Environment.GetPath("demo")); for (int i = 0; i < demoLevels.Count; i++) { levels.Insert(0, demoLevels[i]); } } foreach (LevelAsset level in levels) { level.LevelData = ConstructSaveData(level.SaveKey); } if (File.Exists(Environment.GetPath("save") + "/UsernameSTR.sav")) { m_username = SimpleSerializer.LoadString("Username"); } else { m_username = "******"; } }
public KeyValuePair <CharClass, int> Convert(ICharClass icc) { CharClass cc = new CharClass(); cc.classType = LEGACY_CLASS_TYPE.Single(kv => kv.Value.Equals(icc.CharClassType)).Key; cc.coinBonus = icc.CoinBonus; cc.itemFind = icc.ItemFind; cc.myPets = new List <Pet>(icc.MyPets); cc.prestige = icc.Prestige; cc.preventDeathBonus = icc.PreventDeathBonus; cc.successChance = icc.SuccessChance; cc.xpBonus = icc.XpBonus; LevelFactory lf = new LevelFactory(); return(new KeyValuePair <CharClass, int>(cc, lf.createFromLevel(levelCap, icc.Level).XP)); }
public Spel(System.Windows.Controls.Image tekenBlad) { _tekenBlad = tekenBlad; _monster_timer = new DispatcherTimer { Interval = new TimeSpan(0, 0, 0, 0, 100) }; _monster_timer.Tick += MonsterTimerElapsed; _projectiel_timer = new DispatcherTimer { Interval = new TimeSpan(0, 0, 0, 0, 5) }; _projectiel_timer.Tick += ProjectielTimerElapsed; _huidigeLevel = 1; HuidigeLevel = LevelFactory.CreateLevel(_huidigeLevel, this); StartLevel(); }
private void NextLevelInit() { _gameData.WriteToConsole.Invoke(new[] { "\rInitialising...\r" }); _keyboardInput = new KeyboardInput(new PlayKeyManager()); _keyboardInput.KBPreviewEventInitialise(); _gameEngine = new GameEngine(_renderer); IsLevelRunning = false; IsNewGame = true; UserReady = false; IsNewGame = false; SetupGameData(); _weaponEnemy = new List <IAGameObject>(); GameObjectLoader gol = new GameObjectLoader("Assets//Scripts//Gamedat.xml"); _levelFactory = new LevelFactory(gol.GetLevelParser(), gol.GetAiParser(), _gameData); _munitionsFactory = new MunitionsFactory(_gameData); _weaponPlayer = new List <IAGameObject>(); _player = new Player(_gameData, _keyboardInput, _weaponPlayer); }
static void CreateLevel() { Print.Reset(); LevelAssetBINARY level = new LevelAssetBINARY { name = Print.Prompt("Level name:"), difficulty = int.Parse(Print.Prompt(difficultylevel, "Enter a number:")), PublicKey = Print.Prompt("Public Key: "), PrivateKey = Print.Prompt("Private Key: "), Savekey = Print.Prompt("Save Key: ") }; string PATH = WD + "/Textures/" + Print.Prompt("Name of image (include the file extension):"); level.image = LevelFactory.GetImageBytes(PATH); string saveName = Print.Prompt("file name:"); LevelFactory.WriteLevel(WD + saveName + ".level", level); }
public Game(Board board, int difficulty) { this.moveFlag = true; this.board = board; this.elements = new List <Drawable>(); this.player = new Player(8, 19, this.obstacles); LevelFactory factory = new LevelFactory(this.board, this.player); Level lvl = factory.GetLevel(difficulty); this.obstacles = lvl.GetObstacles(); this.enemies = lvl.GetEnemies(); this.attackers = lvl.GetAttackers(); this.elements.AddRange(this.enemies); this.elements.AddRange(this.obstacles); this.elements.Add(this.player); this.player.SetObstacles(this.obstacles); this.scoreIndicator = new ScoreIndicator(10, 0, this.player); this.healthIndicator = new HealthIndicator(30, 0, this.player); }
public void TestLumpData() { var hogFile = new HOGFile(TestUtils.GetResourceStream("standard.hog")); var lumpHeader = hogFile.Lumps[2]; var lumpData = hogFile.GetLumpData(2); Assert.NotNull(lumpData); Assert.AreEqual(lumpHeader.Size, lumpData.Length); var lumpStream = hogFile.GetLumpAsStream(2); Assert.NotNull(lumpStream); Assert.AreEqual(lumpHeader.Size, lumpStream.Length); // One last thing... try reading the stream var level = LevelFactory.CreateFromStream(lumpStream); Assert.NotNull(level); Assert.AreEqual(20, level.Segments.Count); }
protected void Button1_Click(object sender, EventArgs e) { LevelFactory levelFactory = new LevelFactory(); LevelRepository levelRepository = new LevelRepository(); string error; if (!levelFactory.validate(txtName.Text, txtCode.Text, out error)) { lbErrorMsg.Text = error; return; } Level theLevel = levelFactory.Create(txtName.Text, txtCode.Text, txtDescription.Text); if (theLevel != null) { levelRepository.CreatLevel(theLevel); Response.Redirect("View.aspx"); } }
private void Level_gedaan() { _monster_timer.Stop(); if (Is_gewonnen) { HuidigeLevel = LevelFactory.CreateLevel(++_huidigeLevel, this); if (HuidigeLevel == null) { Gewonnen(); } else { StartLevel(); } } else { GameOver(); } }
IEnumerator LoadGame() { #if _CALC_LOAD_TIME var watch = System.Diagnostics.Stopwatch.StartNew(); watch.Start(); #endif yield return(StartCoroutine(LoadMaze())); #if _CALC_LOAD_TIME watch.Stop(); Debug.Log("Labyrinth generation time: " + watch.ElapsedMilliseconds / 1000f); #endif Dweller.Map = maze.Map; LevelSettings level = LevelFactory.Create(PlayerPrefs.GetInt("level", 1)); player = DwellerFactory.Create(playerPrefab, maze.Size.GetCenter); coins = DwellerFactory.CreateSet(coinPrefab, level, transform, player); yield return(new WaitForEndOfFrame()); #if _CALC_LOAD_TIME watch = System.Diagnostics.Stopwatch.StartNew(); watch.Start(); #endif enemies = DwellerFactory.CreateSet(enemyPrefab, level, transform, player); #if _CALC_LOAD_TIME watch.Stop(); Debug.Log("Enemies spawn time: " + watch.ElapsedMilliseconds / 1000f); #endif yield return(new WaitForEndOfFrame()); Coin.OnCollect += OnCoinCollect; ControllButtons.PressedButton += player.Move; Enemy.Gotcha += OnCaughtByEnemy; CounterText.Update?.Invoke(TextType.Points, Points = 0); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); var viewPort = _graphics.GraphicsDevice.Viewport; var screenConfiguration = new GameScreenConfiguration(viewPort.Height, viewPort.Width); var levelConfiguration = new LevelConfiguration(12, Color.Black, 12, 52, Color.Black, 12, 64, Color.Black, 8, Color.Black, 42, 12, 8); var textConfiguration = new TextConfiguration(Color.Black, 2); var textTexture = GetPlain2DTexture(textConfiguration.TextSize); var texture = GetPlain2DTexture(1); _eventAggregator = new EventAggregator(); _randomizer = new Randomizer.Randomizer(); _keyboardManager = new KeyboardManager(_eventAggregator, TimeSpan.Zero); _playerInput = new PlayerInput(_eventAggregator); var collisionManager = new CollisionManager(_eventAggregator); var drawer = new Drawer(_spriteBatch, texture); var textDrawer = new Drawer(_spriteBatch, textTexture); var pixelTextDrawer = new PixelTextDrawer(textDrawer); var particleManager = new ParticleManager(_eventAggregator, drawer, _randomizer); var startScreen = new StartScreen(_eventAggregator, pixelTextDrawer, screenConfiguration, textConfiguration); var levelFactory = new LevelFactory(_eventAggregator, screenConfiguration, levelConfiguration); var levelManager = new LevelManager(_eventAggregator, levelFactory, collisionManager, particleManager, drawer); var gameScreen = new GameScreen(_eventAggregator, levelManager); _screenManager = new ScreenManager(_eventAggregator, startScreen, gameScreen); _keyboardManager.Load(); _playerInput.Load(); _screenManager.Load(); }
public void Expert_Gallery3() { Levels = LevelFactory.ExpertGallery3(); Assert.AreEqual(20, Levels.Count); Run(); }
public void AddLevel(string level, Vector2 respawnPosition, PowerUpEnum powerUp, bool appearing) { AddLevel(LevelFactory.LoadLevel(this, level, respawnPosition, powerUp), appearing); }
public override void OnClick(dfControl control, dfMouseEventArgs args) { LevelFactory factory = new LevelFactory(levelName, loadingBar, switchPanelBehaviour); factory.LoadLevel(); }
public void SpecificLevelTest() { Levels = LevelFactory.Get_Specific(); Assert.AreEqual(1, Levels.Count); Run(doubleSolve: true); }
public void WaitForMessage(Socket listener) { Socket clientSocket = listener.Accept(); MapObserver mapObserver = new MapObserver(clientSocket, map); mapObservable.Register(mapObserver); Collegue me = new Collegue(snakeId.ToString(), clientSocket); mediator.Register(me); clients.Add(clientSocket); Thread t = new Thread(new ThreadStart(() => WaitForMessage(listener))); threads.Add(t); t.Start(); JObject server = new JObject(); server["serverAddress"] = clientSocket.LocalEndPoint.ToString(); server["snakeId"] = snakeId++; SendClientMessage(clientSocket, server.ToString()); Console.WriteLine(String.Format("ClientConnected -> snakeId: {0}, ip: {1}", snakeId - 1, clientSocket.RemoteEndPoint)); byte[] bytes = new Byte[1024]; while (true) { try { NetworkStream ns = new NetworkStream(clientSocket); StreamReader sw = new StreamReader(ns); string dat = sw.ReadLine(); JObject dataPairs = JObject.Parse(dat); if (dataPairs.ContainsKey("generatePowerUp")) { map.PowerUps.Add(map.Level.generatePowerUp(map.Height, map.Width)); } if (dataPairs.ContainsKey("addSnake")) { map.Snakes.Add(JsonSerializer.Deserialize <SnakeBody>(dataPairs["addSnake"].ToString())); } if (dataPairs.ContainsKey("gameStart")) { map.Level = LevelFactory.CreateLevel(dataPairs["level"].ToString()); map.Width = map.Width > int.Parse(dataPairs["mapWidth"].ToString()) ? int.Parse(dataPairs["mapWidth"].ToString()) : map.Width; map.Height = map.Height > int.Parse(dataPairs["mapHeight"].ToString()) ? int.Parse(dataPairs["mapHeight"].ToString()) : map.Height; } if (dataPairs.ContainsKey("sayCommand")) { mediator.Send(me.Name, dataPairs["sayCommand"]["to"].ToString(), dataPairs["sayCommand"]["msg"].ToString()); Console.WriteLine(dataPairs["sayCommand"]); } else { ProcessData(dataPairs); } } catch (Exception e) { Console.WriteLine(e.ToString()); break; } } }
public static void PlayerReaction(ICharacter character, Keys key) { IEnumerable <IGameObject> collisionItems = character.Level.Assets.Concat(character.Level.Enemies).ToList(); var collider = Collide(character, collisionItems); if (collider != null) { Vector2 temp = new Vector2(character.Position.X, character.Position.Y); // movement reactions if (collider is ICollidable && !(collider is IKillable)) { if (key == Keys.D) { temp.X -= character.Speed; character.Position = temp; } if (key == Keys.W) { temp.Y += character.Speed; character.Position = temp; } if (key == Keys.S) { temp.Y -= character.Speed; character.Position = temp; } if (key == Keys.A) { temp.X += character.Speed; character.Position = temp; } } if (collider is IPickable) { var item = (IPickable)collider; // legit cool gold-pickup sound if ((character as Player).TryToPick(item)) { item.PickedUpBy(character); Console.Beep(8000, 50); } var healingItem = item as IHeals; healingItem?.HealCharacter(character); var weaponItem = item as IWeapon; weaponItem?.EquipCharacter(character); } } IGameObject door = character.Level.Assets.Find(a => a.Type.Contains("Door")); if (door != null) { Rectangle doorBox = GfxHandler.GetBBox(door); Rectangle characterBox = GfxHandler.GetBBox(character); if (doorBox.Intersects(characterBox)) { character.Level = LevelFactory.MakeLevel(character); GfxHandler.ClearEffects(); } } }
public void Medium_Gallery4() { Levels = LevelFactory.MediumGallery4(); Assert.AreEqual(20, Levels.Count); Run(); }
protected override void SetLevelMetrics(LevelFactory levelFactory) { _levelData.LapsToComplete = levelFactory.RaceLapCount; }
public void Bonus1_Gallery_All() { Levels = LevelFactory.Bonus1Gallery_All(); Assert.AreEqual(80, Levels.Count); Run(); }
public void NextLevel() { LevelFactory.NextLevel(); }
public void getAction() { Game.getCurrent().CurrentLevel = LevelFactory.LoadLevel(_nextLevel); }
public void Easy_Gallery4() { Levels = LevelFactory.EasyGallery4(); Assert.AreEqual(20, Levels.Count); Run(); }
protected override void Update(GameTime gameTime) { GlobalVariables.GlobalTimer += gameTime.ElapsedGameTime.Milliseconds; MouseState mouse = Mouse.GetState(); if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); } if (this.stage == GameStages.Start_Stage) { string characterClass = this.startScreen.IsClicked(); if (characterClass != null) { if (characterClass == "Redhead") { this.player = PlayerFacory.MakePlayer(PlayerChars.Redhead); } else if (characterClass == "Guy") { this.player = PlayerFacory.MakePlayer(PlayerChars.TheGuy); } else if (characterClass == "Blondie") { this.player = PlayerFacory.MakePlayer(PlayerChars.Blondy); } this.startScreen.UnloadButtons(); this.stage = GameStages.GameStage; this.player.Level = LevelFactory.MakeLevel(this.player, Maps.HouseMap); } this.startScreen.Update(mouse); } if (this.stage == GameStages.DeathStage) { this.player.Level = null; string death = this.deathScreen.IsClicked(); if (death != null) { this.startScreen.UnloadButtons(); this.stage = GameStages.Start_Stage; } this.deathScreen.Update(mouse); } if (this.stage == GameStages.GameStage) { GfxHandler.UpdateLevel(gameTime, this.player.Level); if (this.player.CurrentHealth <= 0) { this.stage = GameStages.DeathStage; this.player.Level = null; } } base.Update(gameTime); }
protected abstract void SetLevelMetrics(LevelFactory levelFactory);
public void All_Seaons_Combined() { Levels = LevelFactory.GetAll_Seasons_Combined(); Assert.AreEqual(ImagesPerYear * WholeYearsAdded, Levels.Count); Run(); }
public void All_Seaons() { Levels = LevelFactory.GetAll_Seasons(); Assert.AreEqual(ImagesPerYear * ImagesPerWeek * WholeYearsAdded + ExtraWeeksAdded * ImagesPerWeek, Levels.Count); Run(); }
public void All_Test() { Levels = LevelFactory.GetAll_Test(); Run(); }
public void Bonus2_Gallery4() { Levels = LevelFactory.Bonus2Gallery4(); Assert.AreEqual(20, Levels.Count); Run(); }