public void LoadTileMap(String mapText) { Array.Clear(Tiles, 0, Tiles.Length); levelData = new LevelData(); levelData.LevelDataXML(mapText); Tiles = new int[(int)levelData.getTileMapSize().x, (int)levelData.getTileMapSize().y]; Debug.Log(levelData.getTileMapSize().x + " " + levelData.getTileMapSize().y); // fill TileMap with zeroes. loadTiles(); TileMap.CurrentMap = this; // size of the map lengthI = Tiles.GetLength(1); lengthJ = Tiles.GetLength(0); portals = getLevelData().getPortalSpawns(); for (int x = portals.Count - 1; x >= 0; x--) { portals[x].SetPosition(portals[x].getPosition()); AddChild(portals[x]); } hazards = getLevelData().getHazardSpawns(); for (int x = hazards.Count - 1; x >= 0; x--) { FSprite haz = new FSprite("hazard"); haz.SetPosition(hazards[x].getPosition()); AddChild(haz); } for (int x = getLevelData().getEnemySpawns().Count - 1; x >= 0; x--) { } items = new List<Item>(); if (getLevelData().getItemSpawns() !=null) for (int x = getLevelData().getItemSpawns().Count - 1; x >= 0; x--) { Item it = new Item(getLevelData().getItemSpawns()[x]); it.SetPosition(it.getPosition()); items.Add(it); AddChild(it); } enemies = new List<Entity>(); if (getLevelData().getEnemySpawns() != null) for (int x = getLevelData().getEnemySpawns().Count - 1; x >= 0; x--) { EnemyPortal it = new EnemyPortal(getLevelData().getEnemySpawns()[x]); it.SetPosition(it.Position); enemies.Add(it); AddChild(it); } }