public void close() { if (level == 3) { targetX3 = x3Hidden; mustDisable = 2; level = 1; } else if (level == 2) { targetX2 = x2Hidden; mustDisable = 1; level = 1; } else if (level == 1) { targetX1 = x1Hidden; mustDisable = 0; level = 0; levelRef.unblockPlayerControls(); } }