private void SpawnHouseInLevel() { levelController = GameObject.Find("LevelController") as GameObject; levelControllerScript = levelController.GetComponent <LevelControllerScript>(); Debug.Log(mapRows); int houseWidth = Random.Range(10, 15); int houseHeight = Random.Range(10, 15); int plotTopLeftCornerX = Random.Range(0, mapCols - (houseWidth + 1)); int plotTopLeftCornerY = Random.Range(0 + houseHeight, mapRows); int orientation = Random.Range(0, 4); int enterWidth = Random.Range(3, 5); int enterHeight = Random.Range(3, 5); for (int i = 0; i < 100; ++i) { levelControllerScript.ReplaceTile(Random.Range(0, mapCols), Random.Range(0, mapRows), woodTile); } for (int i = 0; i < 100; ++i) { levelControllerScript.SpawnItem(Random.Range(0, mapCols), Random.Range(0, mapRows), item); } levelControllerScript.ReplaceTile(5, 5, woodTile); }
new void Awake() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript>(); if (explicitName != "") { deactivate(); if (level.retrieveBoolValue(explicitName + "StargateActivated")) { activate(); } } else { deactivate(); if (cheat || level.retrieveBoolValue(level.locationName + "StargateActivated")) { activate(); } bool g = level.retrieveBoolValue(level.locationName + "StargateActivated"); Debug.Log("<color=blue>" + level.locationName + "StargateActivated = " + g + "</color>"); } }
// Use this for initialization void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); cam = GameObject.Find("Main Camera").GetComponent <Camera> (); matchedButtons = 0; state = 0; generatedSequence = level.retrieveStringValue(simonSequenceVariable); Debug.Log("Generated seq: " + generatedSequence); if (generatedSequence == null) { generatedSequence = ""; } if (generate) { if (generatedSequence.Equals("")) { generateSequence(); } //state = 1; } for (int i = 0; i < button.Length; ++i) // propagate level & controller & misc reference { button [i].level = level; button [i].controller = this; button [i].buttonId = i; button [i].playerInput = !generate; button [i].cam = cam; } }
void Start() { masterController = GameObject.Find("MasterController").GetComponent <MasterControllerScript> (); ds = masterController.getStorage(); cam = GameObject.Find("CameraLerp").GetComponent <CameraManager> (); level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); }
// Use this for initialization new void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); master = GameObject.Find("MasterController").GetComponent <MasterControllerScript> (); ds = master.getStorage(); originalPos = this.transform.position; bool isOpen = ds.retrieveBoolValue(PanelID + "isOpen"); if (isOpen) { X = targetX = displacedX; switch (axis) { case FakePanelAxis.x: this.transform.position = new Vector3(originalPos.x + X, originalPos.y, originalPos.z); break; case FakePanelAxis.y: this.transform.position = new Vector3(originalPos.x, originalPos.y + X, originalPos.z); break; case FakePanelAxis.z: this.transform.position = new Vector3(originalPos.x, originalPos.y, originalPos.z + X); break; } } else { X = targetX = 0.0f; } }
// Use this for initialization void Start() { lvl = FindObjectOfType <LevelControllerScript>(); footsoundMgr = GameObject.Find("FootstepSoundManager").GetComponent <FootstepSoundManager>(); RecoilRemain = RecoilTime; enabled = true; }
void Start() { if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } }
void OnTriggerEnter(Collider other) { if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } if (other.tag == "Player") { string loc = level.locationName; if (!targetLocation.Equals("")) { loc = targetLocation; } float x = this.transform.position.x; float z = this.transform.position.z; ds.storeFloatValue("Coords" + loc + "X", x); ds.storeFloatValue("Coords" + loc + "Y", other.transform.position.y); ds.storeFloatValue("Coords" + loc + "Z", z); //level.storePhysicalCameraPosition (); // ds.storeFloatValue ("Pos" + loc + "X", cam.gameObject.transform.position.x); // ds.storeFloatValue ("Pos" + loc + "Y", cam.gameObject.transform.position.y); // ds.storeFloatValue ("Pos" + loc + "Z", cam.gameObject.transform.position.z); // ds.storeFloatValue ("Rot" + loc + "Y", cam.pivotY.transform.localEulerAngles.y); // ds.storeFloatValue ("Rot" + loc + "X", cam.pivotX.transform.localEulerAngles.x); // ds.storeFloatValue ("PosIn" + loc + "Z", cam.pivotZ.transform.localPosition.z); //ds.storeFloatValue ("PosIn" + loc + "M", cam.mainCamera.transform.localPosition.z); } }
void Start() { //connect with level controller and script levelController = GameObject.Find("LevelController"); levelControllerScript = levelController.GetComponent <LevelControllerScript> (); //find the rows and columns in of the level grid mapRows = levelControllerScript.GetMapRows(); mapCols = levelControllerScript.GetMapCols(); //calculate maximum camera zoom //Orthographic size = ((Vert Resolution)/(PPUScale * PPU)) * 0.5 cameraCurrentZoom = ((Screen.height) / (ppuScale * 32)) * 0.5000f; cameraZoomMax = cameraCurrentZoom; Camera.main.orthographicSize = cameraCurrentZoom; //make the camera less sensitive as we zoom in cameraSpeedCutBy = originalCameraSpeedCutBy * (cameraCurrentZoom / cameraZoomMax); //czm is for viewing only czm = cameraCurrentZoom; //get the dimensions of the camera (screen resolution), save values in max variables camHeight = 2f * cam.orthographicSize; camWidth = camHeight * cam.aspect; maxCamWidth = camWidth; maxCamHeight = camHeight; }
// Use this for initialization protected void Start() { levelControllerScript = GameObject.Find("LevelController").GetComponent <LevelControllerScript>(); levelGrid = levelControllerScript.GetLevelGrid(); mapCols = levelControllerScript.GetMapCols(); mapRows = levelControllerScript.GetMapRows(); }
public void _wm_switchChannel(int ch) { for (int i = 0; i < channel.Length; ++i) { if (i == ch) { channel [i].SetActive(true); } else { channel [i].SetActive(false); } } if (reentrant) { if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } if (level != null) { level.storeIntValue("TVChannel" + screenId, ch); } } }
// Use this for initialization void Start() { //load prefabs corridor = Resources.Load("Prefabs/Environment/Corridor") as GameObject; floor = Resources.Load("Prefabs/Environment/Floor") as GameObject; wall = Resources.Load("Prefabs/Environment/Wall") as GameObject; door = Resources.Load("Prefabs/Environment/Door") as GameObject; unused = Resources.Load("Prefabs/Environment/Unused") as GameObject; //grab enemies from prefabs vagrant = Resources.Load("Prefabs/NPCs/Vagrant") as GameObject; //find levelController levelControllerScript = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); myX = levelControllerScript.GetMapCols(); myY = levelControllerScript.GetMapRows(); ChangeLevel(0, 0); for (int i = 0; i < 10; ++i) { int x = Random.Range(0, _width); int y = Random.Range(0, _height); Debug.Log(x + ", " + y); if (levelControllerScript.GetLevelGrid()[x, y].GetComponent <TileScript> ().IsGround()) { levelControllerScript.SpawnLivingThing(vagrant, x, y); } } levelControllerScript.FillNPCList(); }
new void reset() { if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } if (player == null) { player = GameObject.Find("Player").GetComponent <PlayerScript> (); } if (dark) { timeToCompletion = darkMeditationTime; } else { timeToCompletion = meditationTime; // 40 seconds //(float)Random.Range (minMeditationDuration, maxMeditationDuration); } breather = GameObject.Find("Breather").GetComponent <UIBreather> (); meditationState = MeditationState.idle; fruit.reset(); }
public void initialize() { anim = roca.GetComponent <Animator> (); level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); r = this.GetComponent <Rigidbody> (); angle = FloatRandom.floatRandomRange(0.0f, 6.28f); }
void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); if (reentrant) { curChannel = level.retrieveIntValue("TVChannel" + screenId); } _wm_switchChannel(curChannel); }
// Use this for initialization void Start() { base.Start(); levelControllerScript = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); camera = GameObject.Find("Main Camera"); camera.transform.position = new Vector3(transform.position.x, transform.position.y, camera.transform.position.z); //stats speed = 20; }
// Use this for initialization void Start() { accomplished = new bool[3]; lvl = FindObjectOfType <LevelControllerScript>(); for (int i = 0; i < 3; ++i) { accomplished[i] = lvl.retrieveBoolValue(this.name + "Accomplised" + i); } player = FindObjectOfType <PlayerScript>(); }
void Start() { if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } if (dialogue == null) { dialogue = GameObject.Find("DialogueObject").GetComponent <DialogueObject> (); } }
// Use this for initialization void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); currentAmount = level.retrieveIntValue("TVFerfuflosTimes" + id); if (currentAmount == amount) { tvChannelSwitch._wm_switchChannel(1); level.storeIntValue("TVFerfuflosClearFirstTime", 1); } _wm_storeTVid(); alert = GameObject.Find("AlertImage").GetComponent <alertImageController> (); }
// Use this for initialization new void Start() { height = minHeight; activated = false; targetHeight = minHeight; initialPos = levelPiece.transform.localPosition; levelPiece.transform.localPosition = new Vector3(initialPos.x, height, initialPos.z); if (level_N == null) { level_N = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } }
// Use this for initialization new void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); for (int i = 1; i <= barreritas.Length; ++i) // reentrancy { string variable = baseVariableName.Replace("<1>", "" + i); if (level.retrieveBoolValue(variable)) { _wm_deleteBarrier(i - 1); } } }
// Use this for initialization void Start() { woodTile = Resources.Load("Prefabs/Environment/WoodWall") as GameObject; item = Resources.Load("Prefabs/Items/Item") as GameObject; levelController = GameObject.Find("LevelController") as GameObject; levelControllerScript = levelController.GetComponent <LevelControllerScript>(); mapRows = levelControllerScript.GetMapRows(); mapCols = levelControllerScript.GetMapCols(); levelControllerScript.ReplaceTile(0, 0, woodTile); GenerateLevel(); }
// Start is called before the first frame update void Start() { if (instance == null) { instance = this; } // else if (instance != null) // Destroy(gameObject); sceneIndex = SceneManager.GetActiveScene().buildIndex; levelPassed = PlayerPrefs.GetInt("LevelPassed"); }
void Reset() { //ds = mcRef.getStorage (); level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); camDirections = new List <string> (); GameObject[] directions = GameObject.FindGameObjectsWithTag("CamDirection"); for (int i = 0; i < directions.Length; i++) { camDirections.Add(directions [i].name); } }
// Use this for initialization void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); bool d1 = level.retrieveBoolValue("HasFerfufloDice1"); bool d2 = level.retrieveBoolValue("HasFerfufloDice2"); bool d3 = level.retrieveBoolValue("HasFerfufloDice3"); if (d1 && d2 && d3) { level.storeBoolValue("HasAllFerfufloDice", true); } }
new void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); state = DoorState.Closed; isWaitingForActionToComplete = false; angle = -180.0f; audio = this.GetComponent <AudioSource>(); masterController = GameObject.Find("MasterController").GetComponent <MasterControllerScript> (); if (masterController.getStorage().retrieveBoolValue("IsDoor" + this.name + "Open")) { _wm_immediateOpen(); } }
void Start() { for (int i = 0; i < magos.Length; i++) { magos [i].SetActive(false); } lvl = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); numMago = lvl.retrieveIntValue("MagoElegido"); magos [numMago].SetActive(true); }
void Start() { lvl = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); player = GameObject.Find("Player").GetComponent <PlayerScript> (); if (lvl.retrieveBoolValue(mapVariable)) { Destroy(this.gameObject); } fogLinEnd = RenderSettings.fogEndDistance; fogLinStart = RenderSettings.fogStartDistance; originalFogColor = RenderSettings.fogColor; }
// Start is called before the first frame update void Start() { LevelControllerScript level = FindObjectOfType <LevelControllerScript>(); if (level != null) { int value = level.retrieveIntValue(VarName); if (value > 0) { Destroy(this.gameObject); } } }
// Use this for initialization void Start() { if (levelController == null) { levelController = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } going = false; if (levelController.retrieveBoolValue(StorageVariable)) { going = true; } timeRemaining = -1.0f; }