コード例 #1
0
    static LevelConfig ParseToLevel()
    {
        var level = new LevelConfig();

        level.Init();

        for (int row = 0; row < LevelConfig.HeightCells; row++)
        {
            for (int col = LevelConfig.WidthCells - 1; col >= 0; col--)
            {
                TileState state;
                switch (mat[col, row])
                {
                case 2:
                    state = TileState.Obstacle;
                    break;

                case 3:
                    state        = TileState.Start;
                    level.startX = col;
                    level.startY = row;
                    break;

                case 4:
                    state         = TileState.Target;
                    level.targetX = col;
                    level.targetY = row;
                    break;

                case 0:
                case 1:
                default:
                    state = TileState.Free;
                    break;
                }
                level.SetValue(col, row, (int)state);
            }
        }

        return(level);
    }