private void LoadCurrentLevel() { currentLevel = levels[levelIndex]; currentLevel.LoadLevel(); gameStats.SetLevelVariables(currentLevel.GetSecondsToComplete(), currentLevel.GetRequiredGems()); levelRenderer.LoadLevel(currentLevel, currentLevel.GetPlayerInitialPosition().x - 3, currentLevel.GetPlayerInitialPosition().y - 3); playerPosition.InitializePosition(currentLevel.GetPlayerInitialPosition().x, currentLevel.GetPlayerInitialPosition().y); }