コード例 #1
0
    public void FixedUpdate()
    {
        if (CurrentProgress <= 0 && Direction == -1 || CurrentProgress >= TransitionDuration && Direction == 1)
        {
            return;
        }

        CurrentProgress        += Direction * Time.deltaTime;
        transform.localPosition = Vector3.Lerp(StartPosition, EndPosition, LerpHelper.SmoothStep2(CurrentProgress / TransitionDuration));
    }