public override void Activate(Creature creature) { var cloak = new Cloak(creature, 10); cloak.OnUpdate += (c) => { float size = 0.15f + 0.15f * Random.NextFloat(); size *= (float)LerpHelper.CircularOut(1, 0.5, c.Frame.GetSubSlide(10, c.Frame.EndTime)); if (c.Frame.Time % 2 == 0) { var pos = c.Creature.VisualTarget; int totaltime = 5 + Random.Next(10); float bigSize = 1.5f + Random.NextFloat(); Color color = Color.Lerp(Color.White, Color.Gray, Random.NextFloat()); new ParticleCutter(World, totaltime + Random.Next(4)) { Sprite = SpriteLoader.Instance.AddSprite("content/cutter"), FadeSlide = 0.75f, Position = pos, Angle = Random.NextAngle(), RotationStart = -MathHelper.TwoPi / totaltime, RotationEnd = -(MathHelper.TwoPi / totaltime) * 0.5f, AngleLerp = LerpHelper.Linear, Scale = size, ScaleEnd = size * bigSize, ScaleLerp = LerpHelper.CircularOut, Color = color, Pass = DrawPass.EffectAdditive, }; } }; }
public override void Activate(Creature creature) { var fire_small = SpriteLoader.Instance.AddSprite("content/fire_small"); var cloak = new Cloak(creature, 10); cloak.OnUpdate += (c) => { float size = 0.15f + 0.15f * Random.NextFloat(); size *= (float)LerpHelper.CircularOut(1, 0.5, c.Frame.GetSubSlide(10, c.Frame.EndTime)); if (c.Frame.Time % 1 == 0) { var pos = c.Creature.VisualTarget; int totaltime = 5 + Random.Next(10); float bigSize = 1.5f + Random.NextFloat(); Color color = new Color(255, 64, 16); new ParticleCutter(World, totaltime + Random.Next(4)) { Sprite = SpriteLoader.Instance.AddSprite("content/cutter"), FadeSlide = 0.75f, Position = pos, Angle = Random.NextAngle(), RotationStart = -MathHelper.TwoPi / totaltime, RotationEnd = -(MathHelper.TwoPi / totaltime) * 0.5f, AngleLerp = LerpHelper.Linear, Scale = size, ScaleEnd = size * bigSize, ScaleLerp = LerpHelper.CircularOut, Color = color, Pass = DrawPass.EffectAdditive, }; } }; for (int i = 0; i < 3; i++) { float angle = Random.NextFloat() * MathHelper.TwoPi; float distance = 12 + Random.NextFloat() * 12; int time = Random.Next(10) + 20; var waterParticle = new ParticleThrow(World, null, creature.VisualTarget, creature.VisualTarget + Util.AngleToVector(angle) * distance, 16 + Random.NextFloat() * 8, LerpHelper.Linear, LerpHelper.QuadraticOut, time, 0.7f) { Scale = Random.NextFloat() * 0.75f + 0.25f, Pass = DrawPass.EffectAdditive, }; waterParticle.OnUpdate += (particle) => { if (particle.Frame.Time % 4 == i % 4) { var explosion = new ParticleExplosion(World, fire_small, Vector2.Zero, LerpHelper.Linear, LerpHelper.Linear, 10) { Position = particle.Position, }; } }; } }
public override void Activate(Creature creature) { var particle = SpriteLoader.Instance.AddSprite("content/rock"); var cloak = new Cloak(creature, 10); cloak.OnUpdate += (c) => { float size = 0.15f + 0.15f * Random.NextFloat(); size *= (float)LerpHelper.CircularOut(1, 0.5, c.Frame.GetSubSlide(10, c.Frame.EndTime)); if (c.Frame.Time % 1 == 0) { var pos = c.Creature.VisualTarget; int totaltime = 5 + Random.Next(10); float bigSize = 1.5f + Random.NextFloat(); Color color = new Color(64, 128, 255); new ParticleCutter(World, totaltime + Random.Next(4)) { Sprite = SpriteLoader.Instance.AddSprite("content/cutter"), FadeSlide = 0.75f, Position = pos, Angle = Random.NextAngle(), RotationStart = -MathHelper.TwoPi / totaltime, RotationEnd = -(MathHelper.TwoPi / totaltime) * 0.5f, AngleLerp = LerpHelper.Linear, Scale = size, ScaleEnd = size * bigSize, ScaleLerp = LerpHelper.CircularOut, Color = color, Pass = DrawPass.EffectAdditive, }; } if (c.Frame.Time % 2 == 0) { for (int i = 0; i < 3; i++) { float angle = Random.NextFloat() * MathHelper.TwoPi; float distance = 12 + Random.NextFloat() * 12; int time = Random.Next(10) + 10; var iceParticle = new ParticleThrow(World, particle, creature.VisualTarget + Util.AngleToVector(angle) * 4, creature.VisualTarget + Util.AngleToVector(angle) * distance, 4 + Random.NextFloat() * 8, LerpHelper.Linear, LerpHelper.QuadraticOut, time, 0.7f) { SubImage = Random.Next(particle.SubImageCount), Angle = Random.NextAngle(), ColorMatrix = ColorMatrix.TwoColorLight(Color.Blue, Color.White), Pass = DrawPass.EffectAdditive, }; } } }; }
protected override void UpdateDelta(float delta) { base.UpdateDelta(delta); Sound.Pitch = (float)LerpHelper.CircularOut(0f, 2f, Frame / FrameEnd); }