void Start() { // adjust damage taken when leveling up theLS = FindObjectOfType <LegionStats>(); // avoid damage when player rushing legionController = FindObjectOfType <LegionController>(); }
void Start() { currentHealth = maxHealth; // enemy health bar enemyHealthBar.SetMaxHealth(maxHealth); // to add experience when killed legionStats = FindObjectOfType <LegionStats>(); // for hunt enemy quests theQM = FindObjectOfType <QuestManager>(); }
void Start() { // adjust damage when leveling up theLS = FindObjectOfType <LegionStats>(); }