void Start()
    {
        // adjust damage taken when leveling up
        theLS = FindObjectOfType <LegionStats>();

        // avoid damage when player rushing
        legionController = FindObjectOfType <LegionController>();
    }
Beispiel #2
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    void Start()
    {
        currentHealth = maxHealth;

        // enemy health bar
        enemyHealthBar.SetMaxHealth(maxHealth);

        // to add experience when killed
        legionStats = FindObjectOfType <LegionStats>();

        // for hunt enemy quests
        theQM = FindObjectOfType <QuestManager>();
    }
Beispiel #3
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 void Start()
 {
     // adjust damage when leveling up
     theLS = FindObjectOfType <LegionStats>();
 }