public void UpMaxArrow() { if (coin >= upCostMaxArrow) { lm.SetCoin(lm.GetCoin() - upCostMaxArrow); coin = lm.GetCoin(); coinText.text = coin.ToString(); lm.SetMaxArrow(lm.GetMaxArrow() + 1); maxArrowText.text = lm.GetMaxArrow().ToString(); } }
public void ClaimReward() { CombatAgent.Instance.OnBattleDone(); LegacyManager lm = new LegacyManager(); lm.SetCoin(lm.GetCoin() + reward); GetComponent <SceneLoader>().RemoveScene("Combat Chapter 1"); }