コード例 #1
0
    // Instantiates and adds a edge between to vertices
    private void CreateEdge(LedgeVertex from, LedgeVertex to, int edgeNum)
    {
        GameObject instance     = Instantiate(Resources.Load("LedgeEdge", typeof(GameObject))) as GameObject;
        LedgeEdge  instanceEdge = instance.GetComponent <LedgeEdge>();

        instance.name = "LedgeEdge " + edgeNum;
        instanceEdge.VertexClosestToOrigin    = from;
        instanceEdge.VertexFurthestFromOrigin = to;
        instance.transform.position           = from.transform.position + (to.transform.position - from.transform.position) * 0.5f;
        instance.transform.parent             = from.transform;

        from.EdgeFurthestFromOrigin = instanceEdge;
        to.EdgeClosestToOrigin      = instanceEdge;
        m_target.AddEdge(instanceEdge);
    }