public void CoilCurrentSnakeIfAny() { if (isAppleBitten) { snakeHead = currentlyClickedLeaves.GetComponentInChildren <SnakeHead>(); var joints = snakeHead.GetComponentsInChildren <FixedJoint>(); joints[1].connectedBody = null; } StartCoroutine(currentlyClickedLeaves.snakeRenderer.CoilSnake(1f / 60f)); }