internal static extern void RealTimeMultiplayerManager_LeaveRoom( HandleRef self, /* from(RealTimeRoom_t) */ IntPtr room, /* from(RealTimeMultiplayerManager_LeaveRoomCallback_t) */ LeaveRoomCallback callback, /* from(void *) */ IntPtr callback_arg);
internal static extern void RealTimeMultiplayerManager_LeaveRoom(HandleRef self, IntPtr room, LeaveRoomCallback callback, IntPtr callback_arg);
internal static extern void RealTimeMultiplayerManager_LeaveRoom( HandleRef self, /* from(RealTimeRoom_t) */IntPtr room, /* from(RealTimeMultiplayerManager_LeaveRoomCallback_t) */LeaveRoomCallback callback, /* from(void *) */IntPtr callback_arg);