internal static extern void RealTimeMultiplayerManager_LeaveRoom(
     HandleRef self,
     /* from(RealTimeRoom_t) */ IntPtr room,
     /* from(RealTimeMultiplayerManager_LeaveRoomCallback_t) */ LeaveRoomCallback callback,
     /* from(void *) */ IntPtr callback_arg);
 internal static extern void RealTimeMultiplayerManager_LeaveRoom(HandleRef self, IntPtr room, LeaveRoomCallback callback, IntPtr callback_arg);
 internal static extern void RealTimeMultiplayerManager_LeaveRoom(
     HandleRef self,
  /* from(RealTimeRoom_t) */IntPtr room,
  /* from(RealTimeMultiplayerManager_LeaveRoomCallback_t) */LeaveRoomCallback callback,
  /* from(void *) */IntPtr callback_arg);