public static LeanState Register(GameObject target, bool active, float duration) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Active = active; return(data); }
public static LeanState Register(CanvasGroup target, bool blocksRaycasts, float duration) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.BlocksRaycasts = blocksRaycasts; return(data); }
public static LeanState Register(AudioClip target, float duration, float volume = 1.0f) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Volume = volume; return(data); }
public static LeanState Register(CanvasGroup target, bool interactable, float duration) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Interactable = interactable; return(data); }
public static LeanState Register(RectTransform target, Vector2 sizeDelta, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.SizeDelta = sizeDelta; data.Ease = ease; return(data); }
public static LeanState Register(RectTransform target, Vector2 offsetMin, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.OffsetMin = offsetMin; data.Ease = ease; return(data); }
public static LeanState Register(CanvasGroup target, float alpha, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Alpha = alpha; data.Ease = ease; return(data); }
public static LeanState Register(RectTransform target, float pivot, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Pivot = pivot; data.Ease = ease; return(data); }
public static LeanState Register(SpriteRenderer target, Color color, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Color = color; data.Ease = ease; return(data); }
public static LeanState Register(RectTransform target, Vector2 anchorMax, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.AnchorMax = anchorMax; data.Ease = ease; return(data); }
public static LeanState Register(Transform target, Vector3 position, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Position = position; data.Ease = ease; return(data); }
public static LeanState Register(Image target, float fillAmount, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.FillAmount = fillAmount; data.Ease = ease; return(data); }
public static LeanState Register(Light target, float intensity, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Intensity = intensity; data.Ease = ease; return(data); }
public static LeanState Register(AudioSource target, float volume, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Volume = volume; data.Ease = ease; return(data); }
public static LeanState Register(Material target, string property, float value, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Property = property; data.Value = value; data.Ease = ease; return(data); }
public static LeanState Register(Transform target, Vector3 eulerAngles, Space space, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.EulerAngles = eulerAngles; data.Space = space; data.Ease = ease; return(data); }
public static LeanState Register(Transform target, Vector3 translation, Space space, float duration, LeanEase ease = LeanEase.Smooth) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); data.Translation = translation; data.Space = space; data.RelativeTo = null; data.Ease = ease; return(data); }
public static LeanState Register(RectTransform target, float duration) { var data = LeanTransition.RegisterWithTarget(State.Pool, duration, target); return(data); }