コード例 #1
0
        public void Set(int slot, MapData map, string pb)
        {
            nameField.text       = map.name;
            authorField.text     = map.author;
            previewImage.texture = map.previewImage;
            pbField.text         = pb;
            loadButton.onClick.AddListener(() => OnPlayableMapClick(map));
            pbButton.onClick.AddListener(() =>
            {
                LeaderboardWindow leaderboard = (LeaderboardWindow)GameMenu.SingletonInstance.AddWindow(Window.LEADERBOARD);
                // TODO: load leaderboards at pb index
                leaderboard.LoadMap(map);
            });
            wrButton.onClick.AddListener(() =>
            {
                LeaderboardWindow leaderboard = (LeaderboardWindow)GameMenu.SingletonInstance.AddWindow(Window.LEADERBOARD);
                leaderboard.LoadMap(map);
            });

            StartCoroutine(UnityUtils.RunWhenDone(Leaderboard.GetRecord(map), (request) =>
            {
                if (!request.Error)
                {
                    if (request.Result.Length == 1)
                    {
                        SetWrText(request.Result[0]);
                    }
                }
            }));
        }
コード例 #2
0
 public static UnityAction CreateClickListener(MapData map, int index)
 {
     return(() =>
     {
         LeaderboardWindow window = (LeaderboardWindow)GameMenu.SingletonInstance.AddWindow(Window.LEADERBOARD);
         window.LoadMap(map ?? GameInfo.info.MapManager.CurrentMap, index);
     });
 }