// Start is called before the first frame update void Start() { leaderboardData = new LeaderboardData(); leaderboardData.GetFromJson(); leaderboardData.SaveToJson(); gameState = this; _endUIGameObject.SetActive(false); GameState.gameState._scoreGameObject.SetActive(true); uiSprites = new List <Sprite> { Resources.Load <Sprite>("sprites/0"), Resources.Load <Sprite>("sprites/1"), Resources.Load <Sprite>("sprites/2"), Resources.Load <Sprite>("sprites/3"), Resources.Load <Sprite>("sprites/4"), Resources.Load <Sprite>("sprites/5"), Resources.Load <Sprite>("sprites/6"), Resources.Load <Sprite>("sprites/7"), Resources.Load <Sprite>("sprites/8"), Resources.Load <Sprite>("sprites/9") }; }