//Get Manager In Scene
    public T GetType <T>(Type param) where T : MonoBehaviour
    {
        Debug.Log(param);
        //Return PlayersManager
        if (param == typeof(PlayersManager))
        {
            if (_playersManager == null)
            {
                _playersManager = FindObjectOfType <PlayersManager>();
            }

            return((T)Convert.ChangeType(_playersManager == null ? null : _playersManager, typeof(T)));
        }

        //Return TowerManager
        if (param == typeof(TowerManager))
        {
            if (_towerManager == null)
            {
                _towerManager = FindObjectOfType <TowerManager>();
            }

            return((T)Convert.ChangeType(_towerManager == null ? null : _towerManager, typeof(T)));
        }

        //Return LeaderManager
        if (param == typeof(LeaderManager))
        {
            if (_leaderManager == null)
            {
                _leaderManager = FindObjectOfType <LeaderManager>();
            }

            return((T)Convert.ChangeType(_leaderManager == null ? null : _leaderManager, typeof(T)));
        }

        //Return UIManager
        if (param == typeof(UIManager))
        {
            if (_uiManager == null)
            {
                _uiManager = FindObjectOfType <UIManager>();
            }

            return((T)Convert.ChangeType(_uiManager == null ? null : _uiManager, typeof(T)));
        }

        return((T)Convert.ChangeType(null, typeof(T)));
    }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     leaderManager = GameObject.Find("LeaderManager").GetComponent <LeaderManager>();
 }