public static void RestoreScene() { GameObject activeObject = Selection.activeObject as GameObject; if (null == activeObject) { UnityEngine.Debug.LogError("Please select Layouts GameObject!"); return; } Layouts layouts = activeObject.GetComponent <Layouts>(); if (null == layouts) { UnityEngine.Debug.LogError("Please select the GameObject whitch Layouts attached!"); return; } AspectRatio ratio = Layouts.GetAspectRatio_(); if (ratio == AspectRatio.Unknown) { UnityEngine.Debug.LogError("AspectRatio.Unknow: Not Update!"); return; } if (layouts.modifyDesign) { CanvasScaler scaler = layouts.GetComponent <CanvasScaler>(); if (null != scaler) { Layouts.SetDesignRes_(scaler, ratio); } else { Debug.LogError("CanvasScaler is Null!"); } } for (int i = 0; i < layouts.layouts.Length; ++i) { Layout layout = layouts.layouts[i]; RectTransform trans = layout.transform; AspectRatioLayout aspectLayout = layout.GetLayout(ratio); if (!aspectLayout.Equals(AspectRatioLayout.Null)) { trans.localScale = aspectLayout.scale; trans.anchoredPosition = aspectLayout.position; } else { Debug.LogError("AspectRatioLayout.Null"); } } Debug.Log("Restore Scene Success!"); }
public static void UpdateLayouts() { GameObject activeObject = Selection.activeObject as GameObject; if (null == activeObject) { UnityEngine.Debug.LogError("Please select Layouts GameObject!"); return; } Layouts layouts = activeObject.GetComponent <Layouts>(); if (null == layouts) { UnityEngine.Debug.LogError("Please select the GameObject whitch Layouts attached!"); return; } AspectRatio ratio = Layouts.GetAspectRatio_(); if (ratio == AspectRatio.Unknown) { UnityEngine.Debug.LogError("AspectRatio.Unknow: Not Update!"); return; } for (int i = 0; i < layouts.layouts.Length; ++i) { Layout layout = layouts.layouts[i]; RectTransform trans = layout.transform; AspectRatioLayout aspectLayout = layout.GetLayout(ratio); if (!aspectLayout.Equals(AspectRatioLayout.Null)) { aspectLayout.scale = trans.localScale; aspectLayout.position = trans.anchoredPosition; layout.SetLayout(ratio, aspectLayout); } } Debug.Log("Update Layouts Success!"); }